Im a WoW player who mains Ret Paladin (forever/retail/classic) and uploads pvp videos infrequently playing both factions (i am Alliance ๐ฆ). I have a phd๐จโ๐
@shrtchangehero@bowlingforblair@innxcence_ I mean now ur just arguing in bad faith, we can make a safe estimate that perhaps there was not more than 500k ppl on beta. Id say thats ok. But even if there was 5 million my argument stands. This number is a reasonable representation. How the info was gathered is something else
@Rykoth1 You're going to Avaloren mate after TLT. A whole bunch of nothing lore no one cares about. Bliz ruined the world, lore and charss since 2010. Its over. Thank God for players who kept asking for c+ and for the pserver folks like twow who showed how to do it so we get alt timeline.
I'm seeing a lot of discourse about who WoW Forever is being made for and while I cannot speak for anyone else on the team I can speak for myself. I am making WoW forever for the classic gamer and for the millions of people who have had their accounts lapse over the years because they were not satisfied with changes that were made to the game. Whether those changes were to the art style, the story, social aspects, game design, or changes to their favorite class.
I did not spend the last year of my life relearning and mastering how to do things like we did it 20+ years ago for retail players. I could have taken it easy and just kept doing things like I had done for the past 8 years on retail...because I was much more familiar with it and it actually takes a lot less time to do (height maps on textures do a ton of heavy lifting). Because the reality is that the majority of retail players wouldn't care and would probably actually prefer it. But I felt I had a duty to uphold an artistic vision and integrity that millions of people expect from us. But not just for our players, but for my co-workers past and present who worked on it over 20 years ago. If I could not create something that resembled their work then I failed not only them...but myself.
Please do not take this as me throwing any shade at retail players or the retail team because I am one myself...but I wanted to make Forever as authentic of a Vanilla experience as possible. This involves making decisions wildly different than retail. It means holding the line against changes that create a domino affect down the road. It means keeping friction and inconveniences in the game. It means finding friends and forming groups with strangers and being social!! Because WoWs social aspects have always been the pillar of the game and over the years it has slowly been chiseled away at with changes that allow you play alone.
Since the day I started working on the Riverglades I have lived by three sayings.
"Convenience is the death of the journey."
"If you're making a game for everyone then you're making it for no one."
"Every change we make incurs a debt to the authenticity of the game and sooner or later that debt will be paid."
These are my core beliefs and I had a specific group of people I was targeting with my work. These beliefs cannot be shaken and I will try to hold the line against anything that goes against them and will continue to pester the team about things that feel out of place.
That being said, my hope is that Forever will pull in as many people as possible, whether you are a retail gamer, a classic gamer, someone who hasn't played in years, or even a new player. I hope you can all remember what made this game so special in the first place and that starts with understanding why we are so passionate about keeping it authentic.
@bowlingforblair@innxcence_ To improve the accuracy of this statistic by 10 times u would need to sample 500k players... and it would go from 3% to 0.3% error margin.... did u really learn anything new by increasing this sample size? No. Hence my above post
@bowlingforblair@innxcence_ This is incorrect. Statistics rely on much smaller number to represent a reasonably accurate prediction. Why? Because accuracy scales with the square root, the gains in precision shrink as your sample grows larger. I would say this result would be within +/- 3% error margin.
WoW twitter is on fire right now. I love it. Plenty if really bad takes by retail players and a ton of vanilla loving players are taking some bait hard. Memes arw good too. Saw this one today that summarizes the situation well ๐คฃ๐คฃ๐คฃ๐คฃ #warcraft
The new art-style in Warcraft 3 RF: Forsaken Kingdom looks pretty good. I just love how paladins look in this game. Cant get that xmog in modern wow :/
#warcraft@Warcraft3