>isekai slop, Japan
What if you were a useless isolated NEET given a second chance in a world that inherently needs you
>Leveling slop, korea
What if you were able to actually start from the bottom and make it
>Cultivation slop, china
What if your local community was proud of you
hey guys please pray for lebanon, people in beirut are being told to evacuate by israel because they intend to completely annihilate everyone there. stop talking about your interests for a second to share what’s happening and aid these innocent people. everything else can wait.
notice how "the bloodthirsty enemy of mankind" iran has let in a us journalist as it's currently being bombed by us, but our "most moral ally" israel hasn't let in western reporters in to gaza. makes you think.
India's Supreme Court has banned a school textbook after a chapter in it made a reference to corruption in the judiciary.
All copies must be seized, digital versions removed, and those responsible summoned.
According to reports, the text refers to "corruption at various levels of the judiciary" and also highlights a "massive backlog" of cases.
Bombing Iran in the middle of negotiations, while starving Cuba, while genociding Palestinians, while threatening to invade Greenland… the US and Israel are the single greatest threat to humanity and it’s not even close. We are all forced to live in the nightmare they create.
Video games will never be taken seriously as an art form because neither the industry nor the audience treats them as art, and the audience is the larger part of the problem. Games are treated as products to be made fast, sold loud, consumed, discarded, and replaced. That is why Call of Duty and FIFA sell in the billions, not because they endure, but because they are disposable and familiar.
This has nothing to do with graphical fidelity, art style, music, voice acting, or budget, even though players insist otherwise. For most people, “artistic merit” means how flashy, pretty, and expensive a game looks. Spectacle is mistaken for depth, and production value is confused with meaning.
Games are not built to be evergreen because the audience does not want evergreen. The people who revisit old titles, engage deeply with systems, or approach games patiently are a minority. Most want the new release, the hype cycle, and the spectacle, then move on as soon as something shinier appears. This is the same reason Avatar makes a billion dollars per film yet leaves almost no cultural footprint. Audiences want stimulation for a few hours, then the exit.
Art requires patience and trust, and games demand both. They ask players to learn systems, accept friction, and think. The audience rejects this. Anything slow, strange, or uncomfortable is dismissed as boring or pretentious, so risk is punished not just by publishers, but by players themselves.
Because of this, metrics replace meaning. Engagement time, retention, and monetisation become the measure of success, because that is what the audience rewards. Art asks what something is saying. Products ask how long you stayed logged in. Games suffer most here because their greatest strength, player agency, is treated as an inconvenience rather than an opportunity.
Legacy is impossible without permission to fail, and the audience does not allow failure. A bad novel does not kill literature. A bad film does not kill cinema. A bad game can kill a studio, because players demand perfection, constant novelty, and infinite support while rejecting experimentation.
So the ceiling stays low by choice. Not because games cannot be art, but because an audience trained on disposability, spectacle, and instant gratification will not tolerate sincerity, patience, or risk. What survives is not what lasts, but what sells loudly and disappears quietly.
YouTube deleted all my coverage of Israeli soldiers shooting civilians, including children targeted on a live stream, along with my entire account.
No community guidelines violated & 3 separate excuses given to me. Then Google deleted my email & won’t respond to appeals.