@youandai2@AirwingMarine@boursitocard He literally shows himself 1 shooting a Havoc like a lot of ppl do and you still find a way to complain it’s OP even though there is also a CWIS buff as well. The crying really never stops about that damn helicopter LMAO
@MydiaStardream@WARDOGS You couldn’t have possibly thought CWIS killing havoc almost instantly and doing basic damage to the little birds was intentional right?
@Brammflakes@freakmongerGG I like that so basically team kills and friendly vehicle destruction would tank your merit? If so that’s a great response to allow all toxic players in games together and everyone else stays normal 👏
@Ceremor@its_gotfly@engineercarnage@Brammflakes Plus flare cost being expensive they act like these things aren’t expensive. What about the buggy stingers and their cray lock one through trees. Recon binos seeing through trees and the thermal giving wall hacks bug?
@its_gotfly@engineercarnage@Brammflakes That’s literally the only semi not to expensive attack chopper and it takes whoever using skill to get kills regardless
@ttk_zero@Johny_Etwer@BurntPnutShorts And when I do fly 20k a load out it’s sometimes hard to break even because of the amount of AA because flares are so expensive and you are constantly having to use them. Hope they fix both of these issues
@ttk_zero@Johny_Etwer@BurntPnutShorts Yep and plus AA missiles lack collision with trees so they fly straight through them and terrain sometimes when I shoot at helicopters smh lol. Also don’t know how I can lock ppl up I can’t even see it’s kind of broken 😂
@Brammflakes@WARDOGS I think launching AA missiles and mortars should also have a monetary cost to the player per shot because as of now it’s as cheap as a $400 drop off of ammo from a pilot with no risk to the player. Saved Loadouts and lower flare cost could also help that issue ig
@Brammflakes@WARDOGS WellI will try to be short, quick, and to the point. I think mortars should have a static overhead camera after following that doesn’t zoom in acting as a secondary drone. Make it to where you can only reload 2 mortar shells at a time.
@Brammflakes@WARDOGS AA is needed, but below the radar should be slightly increased for helos but not by much. AA range of lock should also be looked into as it feels very far and strong in that regard. A big one is AA missiles lack collision on trees and terrain which needs to be addressed
@WARDOGS Can we talk about your AA missles for a sec? I just sat on a tower and watched a couple guys kill Helis by shooting the missles through what should be solid trees and terrain…which is crazyyy lol. So like are y’all gonna balance their range and collision or some 😬