Now, my entire collection of @Substance3D Designer nodes is available at an unbeatable price: COMPLETELY FREE! 🎉
And if you like them or find them useful, you can always leave a tip. ❤️
https://t.co/HDkm7dNnhg
Another stylized impact, made in IlluGen.
Different from the subtract method I posted before. Just a single UV Radial distorting a circle from the center. Simple and quick.
Here are the nodes.
#VFX#realtimeVFX#IlluGen
Some would say I'm a messy cook. Little do they know, I've just been keeping the floor fed... for all our sakes.
A fun little exercise in Unreal, playing with stencils and WPO https://t.co/26YympwkEk
#rtvfx#realtimevfx#UnrealEngine#ue5#gamedev#gameart
【Optimized + Bug Fix】Break Grass Transition.
Optimized the previous WIP version. Fixed a bug where the screen was being stretched vertically. Still uses Custom nodes, so there's a limit to how much it can be optimized, but it should be lighter than before.
Might be useful to someone.
copy & paste here : https://t.co/ARnz1wWLMD
Used texture: https://t.co/UQfjjW2WTo
#UE5
以前WIPで投稿したGlass Shattering Transitionを最適化。画面が縦に引き伸ばされていたバグも修正。 Customノードも使っているので最適化には限界がありますが、以前よりは軽くなったはず。完ぺきではないが
誰かの役に立つかもしれないので共有。
ノードとテクスチャへのリンクは上から。
【WIP】Glass Shattering Transition
Made a breaking glass transition with UE5 Post Process Material. The screen cracks and shards fly apart.
Still way too heavy and unoptimized, so it’s WIP. Been too busy to finish a polished version, but wanted to post while the idea was fresh.
Side note: UE6 has been announced with quite a few breaking changes. For now though, I'm just going to keep enjoying UE5 materials!
#UE5
Niagara still blows my mind sometimes.
GPU strands grab targets, lift them, hold… then let them fall.
Physics drop, collision burst, soul particles rising back - all driven by states and custom scratchpad modules.
https://t.co/p2IbWKO25x
#UE5niagara#NiagaraFX#RealtimeVFX
@Unreal_Dreamer It's painfully average. Story can be best described as "is there", combat depth amounts to matching element to enemy's weakness and progression system is both extremely grindy and rng dependant. The game basically wants you to clear the entire map every day to farm monsters.
💥 New Unity VFX assets dropped! Get the complete source files to tweak, learn from, and implement directly into your games. Optimized for performance and visually stunning. 🎮
DM me for a preview 👀
#Unity3D#GameDev#VFX#IndieDev#GameArt