TENEMOS CLUB DE TFT
Vamos a tener un equipazo 🫡
Todos a bordo de este barco que zarpa YA 🔥
UNETE AQUI ➡️https://t.co/9BkyoTLU4o
Gracias por la oportunidad @Sh4rin_Papito@TFT_ES@R3Sther 💪
¡Ayy, el oro, la fama, el poder! Todo lo tuvo la empresa que en su dia se autoproclamó el rey de las consolas; Nintendo Mas sus últimas palabras no fueron muy afortunadas. "Mario Kart a 90 pavos, ¡compradlo si podéis!" Y así comenzó La Gran Era de la Piratería
We're less than a day away from the official launch of Into the Arcane! HYPE!!
Thank you to everyone who helped test on this shortened PBE period. If you haven't, I'm excited for you to get your hands on it. Set is a banger! If you have, we're making one last batch of changes before it goes live. You can see those here.
While the quantity of changes is large, its mostly a lot of very tiny 5% or less adjustments. The outliers from PBE were Darius/Draven at 1 cost, GP(R)/Kog/Scar at 3 cost, and Sevika at 5 cost. Other than those, champs all looked within range, we're just tightening up the ranges. Traits were all in expected values, just some minor adjustments.
Anomaly buffs were shockingly close, though we found PBE players gravitated to very safe or known choices. Some of the strongest choices were some of the least picked, so it will take a while for folks to optimize this system. We expect this to be the space where something undiscovered may appear. We did fix a key bug with Kog and One Thousand Cuts though!
And then there are augments. So many new augments, so lots of adjustments. We had to disable a few that were either too strong and no good levers (Table Scraps) or a bit too buggy/risky for the day 1 launch (Hall of Mirrors RIP).
So there ya go. Pretty hyped for tomorrow. I took the day off to do my Hyper Roll grind, and I'll be watching folks play all day. Enjoy the set launch, and take it easy :)
Llegamos a otro de los retos más difíciles del evento: Victorias invictas.
Con tantas normas fue complicado que alguna jugadora ganara un lobby con 100 de vida, por lo que el premio de 30 USD 💵patrocinado por @ZacmanTFT se lo lleva:
✨@dredgenase ✨
Ella junto con sus Faeries, logró ganar con 91 de vida 🧚♀️
¡Felicidades! 🥳🥳🥳
#TFTras #Premios
Hey folks. I’d like to talk to you today about removing Augments from the end of game and match history, and, therefore, from stats sites.
The last time we tried to remove the Augment stats in Runeterra Reforged, we saw some immediate positives toward TFT game health—lobbies had a wider range of Augments taken, unique compositions crafted, and innovative strategies appeared more frequently. However, due to the way we implemented the change, people could scrape match history, creating an unfair advantage. You can read about the last time we talked about it on Reddit.
Since then, we’ve been monitoring the impact and are still unhappy with what stats sites do to how players interact with TFT. Rather than experiment and explore the large amount of content, players rush to conclusions based on that data. In addition, we’ve seen on the competitive side that not every region has equal access to stats, which creates another competitive integrity issue. We saw at the Vegas Open that having everyone play without access to those led to a fantastic event with unique plays—anyone remember Milala’s Learning to Spell victory (back when that Augment was not high-priority)?
Since then, we’ve kept all other mechanics mostly out of our match history and APIs. We kept portals off of there explicitly to ensure we didn’t end up with a world where sites were saying exactly what the best champs and Augments were on each portal, each encounter, etc. Anomaly buffs in Into the Arcane are similarly not on match history for this very reason.
So, in the spirit of game health and competitive fairness, we will take another stab at this and remove Augments from match history, starting with the launch of Into the Arcane. Removing them from match history ensures there is no way to scrape everything to create stats and should lead to a more dynamic discussion around the content of the set.
We know some players won’t be happy with this change, and we get that. But that does not change that this is the fairest thing to do for future competitions. Past that, this change will also lead to better game health and enjoyment. Having tried this once before, we’re pretty confident in our updated approach to this decision. All that said, we will monitor and change if it turns out we were wrong.
Have fun, enjoy the launch of Into the Arcane, and take it easy :)
Eres streamer?👀 Te mola el set 13 de TFT?
Si te apetece tryhardear contra otros streamers de EMEA en un challenge los primeros días de set por 5.000€ en premios escríbeme aquí o por privado👇
EMBLEMAS ARMABLES DEL SET 13 📝
Todos los emblemas que pueden hacer con la Espátula y la Sartén Dorada. Disculpen el doble idioma en la foto😅
🚫 Hay 6 Emblemas no armables:
Academy, ChemBaron, Dominator, Scrap, Sniper, Watcher
🚫 Emisario y Cambiaforma NO tienen emblema