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#CelebrateIndies
I love building Idle Fantasy Shop. Writing three posts for every update? Less so.
So I built PatchPitch: local Gemma turns my patch notes into a devlog and social posts.
https://t.co/W2ijyFibjQ
#IndieDev#GameDev#BuildInPublic#OpenSource#LocalAI#Gemma
@Dhirajray1995 Yep, an X post shouldn't just be a shorter DEV article.
Still working on that part. I'd like each format to have its own voice, without changing the actual facts.
Idle Fantasy Shop 0.14 is live! ๐ฅ
Keep the forge hot, clear sawdust, and explore Stonevein's new crafting chains. Gathering recovers while you work, too.
Free to play โ devlog ๐
https://t.co/xlsxNALx4l
#IndieDev#GameDev#IdleGames#IncrementalGame#CozyGames#itchio
@haru2401game Yep! You mine deep iron, smelt it, make rivets, and then use those in woodworking.
I wanted the different professions to depend on each other a bit more :)
@EfalGames Thanks! Nice to meet another shopkeeper here :)
I like the idea of finding stories behind second-hand items. I'll have a look at Son Of A Dealer!
@silic2023 That's exactly what I was aiming for!
I didn't want every profession to be the same timer with a different icon. The forge makes you mind the heat, while the woodshop eventually demands a broom.
Thanks for reading the devlog!
Music: "Morning" by Kevin MacLeod (https://t.co/3Zf2vFwF7U), edited for this trailer. Licensed under CC BY 4.0: https://t.co/MK9A4RtwhR
SFX: Kenney (CC0)
My little fantasy shop started with one shelf of dried swamp weed.
Now it has a forge, a workshop and a worrying amount of sawdust.
Play free:
https://t.co/CagqsZNqXC
#ScreenshotSaturday#IndieGame#IdleGame
Music: "The Lift" by Kevin MacLeod (https://t.co/3Zf2vFw7im), edited for this trailer. Licensed under CC BY 4.0: https://t.co/MK9A4RsYsj
SFX: Kenney (CC0)
A language mismatch shouldn't make it into my next model request.
I wrote about compiling and verifying writing context locally with Quillgrain:
https://t.co/kfgpo2hKWk
#Python#OpenSource#DevTools#LocalAI#LLM#DEVCommunity