Lecturer in Immersive Tech @bristolcs
Prev: Lecturer in VR/Games @GREComputing
Immersive research at UCL's @VEIV_Centre
Researcher in Residence @digicatapult
Book your place for MyWorld's panel discussion and Skills Bootcamp launch event. We're offering fully funded Virtual Production training and career development for those in the creative industries🎊
📆 23rd September
📍In-person at Watershed, or online 👇
https://t.co/Lp1iwSlbGt
Today is my last day at Uni of Greenwich. It's been awesome, and I'm so thankful to everyone I've met here, the Games team who are GREAT and the amazing students I got to teach. And getting to work on the most beautiful campus - this was the view from my desk! 🤯
💸Digital Catapult & @NianticLabs have teamed up to award three startups up to £100,000 to develop Augmented Reality experiences for the real-world metaverse.
💥Read more about how the @LightshipAR platform is inspiring exploration, & shared experiences: https://t.co/ATseYFHyzr
IEEE VR 2022 - Call for Doctoral Consortium! The deadline of the Doctoral Consortium is extended to Dec. 17! If you are a Ph.D student and doing VR-related research, please consider to submit the Doctoral Consortium: https://t.co/xCwRDm59b4
Last chance to apply for our post on Research Assistant/Fellow in Graphics Pipelines for Next Generation Mixed Reality Systems Project https://t.co/rnHevUhSQO
We still need 7 participants for a remote study for Quest 1 or 2. Takes about 5-10 minutes. Good chances of winning one of the prizes! Here's the project on SideQuest: https://t.co/1rE6Ehq9r5
We're actively looking for highly motivated 🧑🎓 #PhD and MSc students at @UCalgary. Deadline for Fall 2022 is January 1st.
Please join https://t.co/cXA5MDNRqY
My Research Area: #HCI#AR#VR#Tangible#Robotics#CHI#UIST#SIGCHI More info: https://t.co/NYiWKZpowp
UK PhD students in real-time computer graphics, imaging, vision and medical-imaging are welcome to apply for the 2021/2022 Rabin Ezra Scholarship Trust Bursaries. See https://t.co/IUPqrMZfmn
"Taking lots of decisions upfront allowed these decisions to be discussed and revisited, resulting in interesting ideas that may have otherwise been missed."
Read from @DrewMacqu as he looks back at his role as Unreal Developer in #H2BG 🧑💻 https://t.co/V3jtTNAXr6