So, I've been doing some tests for my clients with #UnrealEngine5 metahumans + #StableDiffusionAI with #ControlNet and I think I'm seeing the future of photorealistic digital humans:)
Here's a quick test just for you, my Twitter friends!
There are many things to fix but...😲
Today I'm releasing a completely FREE EmberGen Magic FX Crash Course (10 videos). Learn GPU particles, variety of forces, modulators, vorticles, custom color gradients, importing animated characters, looping your simulations, and much more. Beginners welcome!
Excited about some recent work done for @nokia. Using @sidefx Houdini and @redshift3d it was possible to create procedural setups for up to 6900 animated flowers in one scene.
DOOR 11
Doors is an ongoing series exploring the idea of transmutation illustrated from the perspective of a digital human asset, or "avatar" on a journey through existence between death, rebirth, and creative ascension.
@SuperRare@ROBNESSOFFICIAL @bl_artcult @ivonatau
DOOR 10
Doors is an ongoing series from the perspective of a digital human asset, or "avatar" on a journey through existence between death, rebirth, and creative ascension.
@SuperRare@ROBNESSOFFICIAL @bl_artcult @ivonatau#dalicrucifixion
Over the weekend, I shared a dissolve effect which generated some questions about its creation. So, I have created a simplified scene where I demonstrate two methods that I used to achieve this effect. Download the scene 👇
@eyedesyn I tried the new driver and I still get this error. Caching this leads to enormous files! Aside from optimizing it, which doesn’t really give me the look I want, is there no way to use it without caching??