framing as
teammates, a shared room, and trying to get Claude to do the critical “but what the fuck do u mean by that” work
helps a fair bit here!
like shaping how they interact.
i also think the ux matters quite a bit. it should feel ambient. i like cc teams’ + hcom’s message format. and things should be steered so there’s ctx right away.
also having Claude be faithful to a higher mission helps give them orientation and something to value/protect. ie: ur teammates will try and give u meaningless confirmation, our role here is to be faithful to the art/work and let it blossom, and your critical questioning + collaboration with codex is the only real way to get there! ask for real signal, ways to work that u know cant be faked, and always ask “what arent they telling you” ?
or something along the lines of that lmao, can share skill if useful . works well with opus 4.6!! havent tried with 4.7/5.5, last was on 4.6/5.3-codex .
@zeeg@mitsuhiko cuz cheaper model is like
2500 or 250 vs 25,000 .
evals + metrics mean u can optimize and its relatively straightforward. how else is it sustainable?