Special jump techniques 👇
0:00 -
Jumping on a fireball read
Place a LK Demon Flip and press HK if you see a fireball.
Against fireball > safe fireball sequences, perfect parry the first fireball, then place a LK Demon Flip and press HK if you see the second fireball.
If no fireball comes out, you can simply land and reset the situation.
0:10 -
Air fireball against hard-commit counterpokes
Useful against players looking to counterpoke your preemptive https://t.co/dZS0R9M0sH or https://t.co/oPb0pV5AQW after blocking st.HP.
You'll lose if they immediately counterpoke with another st.HP, but if you read the counterpoke, you can beat it with an air fireball.
Examples include:
Marisa https://t.co/tYbJLpulX8
Ryu 6HK and 236MK
Vega st.HP
Ken https://t.co/tYbJLpulX8
A.K.I. light Whip and st.HP
These can be used to punish attempts to beat preemptive https://t.co/dZS0R9M0sH.
Air fireball can also be used against:
Elena https://t.co/tYbJLpulX8 and 6HP
Guile https://t.co/tYbJLpulX8
Viper st.HP
Jamie https://t.co/tYbJLpulX8 and 6HK
Manon https://t.co/tYbJLpulX8
Chun-Li st.HP
and other similar counterpoke options.
1:12 -
j.2MK against anti-air reads
Against Ken's corner escape jump, if you expect cr.HP anti-air into Run Stop to prevent the side switch, use j.2MK near directly above Ken.
This causes cr.HP to whiff and allows a punish.
Also effective against:
Blanka 4MK anti-air
Marisa cr.HP anti-air
Sagat https://t.co/tYbJLpulX8 anti-air
@GranTODAKAI Appreciate you being willing to share too man. I'm here to learn, not to fight with people after all.
I've seen how you present your opinions and help people in DualKevin's streamchat, so I knew you're actually talking with something to back your claims not randomly yap.
@GranTODAKAI Goootcha, that makes sense.
I can see how the other strong characters flaws are less punishing, or even harder to punish than some of the things JP does on a technical level.
I hope I understood you correctly and thank you for sharing !
Having a highly competitive but small scene is weird.
I feel like I'm starting to get a lot better at sf6 and can take games or sets off people I used to think are way beyond me, but inconsistently, so I can't tell if I'm improving or just street fighter sixing in ft2...
@highspeedwara https://t.co/zTXjhoRQuY is consistent across the cast, even if you have a somewhat short sweep.
The trade off is, some characters will be playing at a range where Ingrid cr.hp reaches and her doing walk forward to get in https://t.co/kmxUZt8bXJ range is hard to react to.
@Fro_of_Fighters@TBAB_Bandito put sway animation or driverush between DeeJay's hands.
Ingrid is the reason he's the that he is now... She taught him good.