Be absolutely honest with Art,
and absolutely loyal to Creation.
There’s nothing more important than that.
No matter where i am and what kind of situation, as long as I can keep burning myself into my work like this,I can live everyday with no regret.
And I’ll keep exercising, even though it’s the thing I hate most. That way I can live to a hundred!By then, I think I might finally become a really great artist.
After I die, I hope people come to my grave with soy milk to remember me. Or a low-fat decaf soy latte(venti size).
Kyoto Animation to produce "Credits Roll Into the Sea" animated feature film (2027).
Directed by Taichi Ishidate (Violet Evergarden).
Based on the manga by John Tarachine.
Teaser >> https://t.co/m4xPWLWiaM
Fun little animation from a while back with some friends back when we would assemble in the morning and just do something real quick for 15mins or more. The idea of a "dunk" came up, and I recently polished it to completion.
Mireuk Rig by Ramon Arango
#noai#animation
The tutorial used a very simplistic art style. But you can totally try out more complex styles in 3D.
Here is an example based on @YuinE_Paint 's artwork.
In light of the Avatar leaks, I wanted to share a list of our visual development artists. There is so much amazing work we did on the film that we are not allowed to share right now, and it’s thanks to these people that the movie looks the way it does. Thread below ⬇️
Cissia Character Demo - "The Dereliction of Suspect X" | Zenless Zone Zero
"Cissia, the evidence is overwhelming. Are you still going to deny it?"
"Admit it? No way! I'll never admit it, as long as I still breathe!"
"Ahem... Cissia!"
"Wahhhh! Don't be so fierce! I'm just a broke case specialist scraping by on office snacks every day... I never asked for any of this mess!"
#zzzero #zenlesszonezero
#Cissia
Phantom Blade Zero is currently in the intense, final stages of development. With the time we have left, we are pouring every available resource into pushing every aspect of the game to the absolute limit of our capabilities.
We are fully aware that a profound technological revolution is unfolding around us. However, to this day, every single piece of content in our game has been crafted by the hands of real artists. We will not use AI visual tech that could alter our artists' original creative intent.
Our character models are built upon 3D scans of our phenomenal cast, who also provided the facial capture performances. The voice acting in both Chinese and English has been meticulously refined by our dedicated actors and directors, complete with full lip-syncing for both languages.
The prototypes for our weapons are drawn from the vast arsenal of traditional Chinese weaponry. Sometimes, to better understand how a weapon's weight and length impact movement, we have master swordsmiths forge real replicas.
Our combat is motion-captured by over twenty highly experienced martial artists. To capture the most authentic kung fu techniques, we consult directly with the masters and inheritors of traditional martial arts schools. When we needed authentic swordplay, we invited sword masters from Mount Emei; when we needed lion dance choreography, we brought in lion dance masters from Guangdong.
Of course, we also visited many stunning locations across China, from ancestral halls in Fujian to ancient towns in Zhejiang, and even old steel factories in Beijing. We scanned these places and reimagined them in unexpected combinations to build something truly original: the visual identity we created and defined as Kungfupunk.
The game also features a series of guiding maps. These are not AI-generated, nor are they digital paintings at all. They were hand-drawn using Chinese brushes and Xuan paper (rice paper) by young artists from the Chinese Painting department at the Central Academy of Fine Arts (CAFA).
We firmly believe that human artistry is not merely a means for creating value; it is the value itself.
S-GAME didn't just hire a group of developers to make a game; rather, in our pursuit of continuously building an exceptional, passionate team, we decided to make a game that everyone here could be deeply proud of.
We can't wait for you all to experience that difference in Phantom Blade Zero in just a few months. Thank you!
Soulframe
S-GAME CEO / Creator of Phantom Blade Zero
🔥 WISHLIST NOW on Steam! Link in BIO 🔥
THE GOBLIN IS OUT OF THE BAG 🧨
Deaths of Peck is officially a GAME!!
Deaths of Peck started as a crazy idea from JuanPe Arroyo… So we built a Playtest to prove it works.. It does! and now we need your help to turn it into a full game.
👉 Wishlist it on Steam to show YOUR support 👀
👉 Share it with your friends
💀 THE GAME:
A fast-paced 2D platformer where the only way to WIN… is to DIE.
Play as Peck, a tiny goblin cursed with immortality.
Orcs took your friends. No matter how many times you die trying to rescue them, you always bounce back stronger - in this charmingly gory, hand-drawn adventure.
🚨Wishlist and follow the game on Steam to find out when the PLAYTEST drops 🚨
Trailer Credits
Creator: JuanPe Arroyo
Music: Box of Toys Audio
EP: James Duveen
Development Production Coordinator: Tabitha Kearney
#DeathsOfPeck #WishlistNow #Steam #IndieGame