Kukla sanatçısı Cansu Akdeniz, değerli partneri Muhsin Bey ile Safranbolu sokaklarında.🧳 #İlhamVerenTiyatrolar
En meşhur işlerinden beden kuklası Muhsin Bey; nesnelerle, insanlarla, duygularla karşılaşıyor ve tek kelime etmeden etrafındaki dünyayı keşfetmeye başlıyor.
#DeadbyDaylight
A former butcher who decided to take up taxidermy. His products were ingenious, but ugly. He decided that if people couldn't love his creations, then let them be afraid of them
He lives on a ranch with wife. Better not to accidentally enter their territory
We are ready to show our project: Deadlock Studio - a tool for content creators who don't want to mess around with Blender or S2FM.
(STILL WIP)
It features ready-to-use presets, a library of in-game assets, animations, bones, environments (hideout / main map), VFX, composition controls, lighting, and plenty of other tools.
The software allows you to build animations without BG and make scene renders in 8k without bg. You can combine existing ones animation, or create your own in just a few clicks.
It comes packed with tons of useful and fun features.
You can collaborate live with friends in one Project without lags.
You can import projects from Blender, S2FM, and DollyDeadlock (as well as export your Deadlock Studio projects back to Blender or S2FM).
We’ve also integrated Adobe Premiere Pro style elements for streamlined editing and video assembly.
The project is currently in active development. AI was used during the dev process (which is obvious), but many of the features and their core logic were designed completely from zero.
This is a non-profit fan project with zero plans for monetization. Right now only for personal use.
Release date: probably never? Or...
So we just really wanted to show you what we've been working on.
By the way, if you’re a content creator and want to test out our software - DM US!
(We also have a web version available, so you can edit right in your browser without downloading anything.)
Dev Patel returns with ‘THE PEASANT’ — a revenge thriller set in 1300s India that blends ‘John Wick’ with ‘Braveheart’
A24’s first production shot in India.
Patel wrote, directed, and stars in the film.
HOW I WORK — THE VAMPIRE
When designing creatures, I always begin with how they move, behave, and interact with their environment.
For The Last Voyage of the Demeter, I imagined the vampire as a predator stalking a ship at sea, moving through its rigging and collecting souls.
Want to learn 3D animation but don’t know where to start?
I created the workshop I wish I’d had: a clear roadmap covering references, workflow and posing.
Now available in English & Spanish 🚀
https://t.co/xMzMaImdjo
#3DAnimation#LearnAnimation
These cosmetics are still a work in progress. Our approach to cosmetics is pretty broad - we’ve got weapon cosmetics, bag cosmetics, banners coming, and of course character cosmetics.
Character cosmetics will be a mixture of universal items that can be unlocked and used across all characters, alongside cosmetics unique to specific characters.
The idea is to have a constant stream of variety across the board, with plenty of different ways to customise your characters and equipment.