You can use the OnBecameVisible / Invisible functions to detect when objects show up or disappear from screen!
I use this to quite a lot to detect when new targets show up on screen! #unitytips#unity3d
A cool tip for Unity.
You can cast events to MonoBehaviours and then use their transform as you please. Here you have a cool example, drawing debug lines to help your level designers to know how certain GameObjects could trigger other GameObjects!
#gamedev#indiedev#unitytips
Interestingly, for those worried about overheating a mobile processor, @unity3d is floating a mobile solution in the current beta.
https://t.co/GJ4iOso7v9
A solve for a problem I heard about at #Duug: Unity 2019.3 beta "On-demand rendering"
This feature lets you control the rendering loop independently from the rest of our subsystems. This means you have more control to lower power consumption and prevent thermal CPU throttling.
A huge thanks to Dominique Boutin @dom3d of @DIGITgamestudio, who are currently hiring. ;)
If folks have questions on engine optimisations that would make for deep dives on @unity3d tweet us here @DublinUnityUG.
An intresting dead end was an attempt to use vectors for the @StarTrekFleet interface, they found that it didnt create that much of an advantage and simple gradients would slow everything down.
They went back to bitmaps.