Yo, so I've been working on ORB-SLAM3 and checked everything, but it genuinely can't handle low-texture environments, which is exactly what we're targeting. Spent over a week on it.
If I can't make it work or find a replacement, we might have to drop the project.
just found out iphone automatically corrects lens distortion on frames so I don't need to calibrate for it in ORB-SLAM3. not sure if that's ideal but hey, one less thing to worry about
looked into SLAM libraries, LSD-VO vs ORB-SLAM3.
ORB-SLAM3 wins for us. both are solid but ORB-SLAM3 has a more complete mapping system, loop closure, map merging, multi-map support. just feels like the right fit for what we're building.
spun up a running example, clean!
Been playing around with Unix sockets to get C++ and Rust talking to each other, honestly works really well. One handles the heavy processing, the other deals with networking.
Curious what other people use to bridge between languages, what’s your go-to?
Take of the day: every time I schedule a vague task, I end up scrolling.
Because when the time comes, I don’t know where to start.
If we can’t jump straight into a task, we didn’t plan it. We just put it on the calendar.
5 minutes breaking tasks down saves hours of wandering.
ONNX just saved me from the most cursed setup imaginable.
I was about to spawn a whole Python subprocess just to get a PyTorch wrapper running in C++. Yes, really.
Turns out you can load and run models directly in C++. No Python babysitting required. Absolute W.
Hi, long time no post 👋
Excited to share my next project: SEEN.
The idea: whether it’s a person or a drone that sees something, if you’ve been seen by one, you’ve been seen by everyone.
No more blind spots. If someone else sees something, you see it too.
More soon. 👁️
Just wrapped up trimming 16 hours of footage down to a single hour, my back (and, uh, other areas) are feeling it.
Massive props to anyone who grinds through that kind of edit so we can binge on fresh YouTube vids.