Some pretty important long range confirms with and without Thresh having lantern, and when it's either in front or behind you. Plus a nice limit strike combo after someone has already been opened up by minion oki #2XKO#2XKO_Thresh#2XKO_Yasuo
I feel like this might be a great intro-level #2XKO_Thresh combo theory.
Easy rejumps looping 6H j[H] that gives you a flexible finishing routes. Showcasing damage route in midscreen, then limit strike midscreen and corner. It's a combo that works literally everywhere
👻Thresh Combos to Get You Started👻
Exploring with Thresh in 2XKO has been a blast & the community has been dropping nonstop tech with him! So I compiled some Thresh combos that I've labbed & found from others that feel consistent + cover most starters & screen positioning🫡
Yea Thresh is an instant Main I'm sold
Here's a easy to setup 583 Damage BNB. You can also choose not to full charge down S1 and heavy 534 Damage with Lantern Oki setup right next to S1 Super #2XKO_Thresh#2XKO