Walletly launches on Product Hunt tomorrow.
366 installs. $12 MRR. 2 paying users.
$0 on ads. 100% organic Reddit.
Tomorrow we find out if PH moves the needle.
9 AM Spain time.
#buildinpublic
Would you follow someone building 1 iOS app per month in public — wins, failures, real numbers?
Asking because that's exactly what I'm doing at 👇
https://t.co/NVvwlem98S
App #3: TBD — July 2026.
I'm opening everything to the public. Numbers, failures, process.
Soon: live metrics at https://t.co/NVvwlem98S
Not to show off. Just because transparency is more interesting than silence.
#buildinpublic#indiedev
Tuesday I'm launching on @ProductHunt.
No audience. No network. Let's see how far it goes.
Support link drops Tuesday. If you're on iOS and want 3 months free: use code PRODUCTHUNT on the App Store 👇
https://t.co/NTSdw31Fau
How did I get those installs?
Manual Reddit. F5Bot monitors keywords like "budget app", "expense tracker", "mint alternative".
Every lead goes into a local panel I built in Python. I triage and reply to the relevant ones with full disclosure.
Slow. But it works.
From idea to App Store approval in 24h.
Built and launched Sipybara: a simple hydration app with reminders, quick logging, and a capybara brand.
This is what building apps looks like now.
https://t.co/d8TTrEw9Wr
What do you think?
2 weeks ago I launched Walletly.
Since then:
• 114 first downloads
• 175 product page views
• 21.4% conversion rate
• 3 new versions
Still early, but I’m happy with the start.
The best part is not just the numbers.
It’s having the product live, learning fast, and improving
Last week I launched Walletly. Since then, I’ve shipped 3 updates: 1.0.1, 1.0.2 and 1.1.0. The best part of launching is not v1. It’s how fast you learn what to fix, cut or improve. I’ll share the process here.