New Year, new feature added to my solo project. A protective hat that absorbs one hit, falls off, and can be picked up to regain the shield!
I plan to release a free demo on Steam soon, check it out here:
https://t.co/Vf5CwvIKGx
#indiegame#gamedev#Steam#unity3d
There's something very satisfying about successfully loading up old game file formats, especially when you avoid peeking at the source code to avoid any potential GPL shenanigans. I'm getting my #GodotEngine BSP importer to load textures from Quake map files.
@Venethie_ Lower your goals and expectations. It’s never about the final goal because if you achieve it you are done. It’s about tiny goals that point you towards something and trying to do something each day that inch worms you forward.
Jak sprawić, żeby zespół wiedział co robić, i jak działa macromanagement w branży gier - o tych i innych kwestiach opowiadał Polygonek @daltooooon na GDF2024
~TheBartok
#gamedev#gamedevs#gamedesign
https://t.co/CSot4vnjyv
Here's the 32-color palette we created for #UFO50 in case you want to play with it! We're having a lot of fun with these colors! Shout out to @strotchy - we all contributed to the palette, but he was the chief architect. #pixelart#gamedev
https://t.co/f38Ny8RNby
A massive thank you to all 200 people who wishlisted Dwarf Legacy. You guys are amazing!
If you want to join, you can find my game here:
https://t.co/undkvFfu56
#screenshotsaturday#Steam#indiegame#indiedev
I'm building a renderer that uses very small voxels and displacement mapping to modernize the retro aesthetic of games like Doom and Quake. More info in thread
#voxels#gamedev#rendering
I've got 3 copies of Paradise Marsh to give away to celebrate the launch of "𝘚𝘵𝘢𝘯𝘥𝘴𝘵𝘪𝘭𝘭" the new album by Disasterpeace!
🎮 #NintendoSwitch, #Xbox, #Steam
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⏰ Ends tomorrow!