This is why I'm so adamant about preserving the artistic direction of a game, and why remakes and remasters almost always miss the mark in a hundred little ways that add up to a different picture entirely.
Ah cool yeah looks like Destiny 2 did hit about a million players on the new final update. If we zoom back it's the biggest update since The Final Shape, but man I always forget how insanely huge the game used to be in the Prime of Destiny. Truly end of an Era of lootin and shootin.
We live in this weird age of Halo where a company will remake a beloved classic, change everything you loved, and shills will be confused why you don’t like it.
It genuinely feels like game remakes these days are made by people who have nothing but contempt for the original game. Instead of trying to understand why it became a classic, they approach it with the arrogance that they can "fix" it, convinced their own vision is superior to something that already stood the test of time
Unlike remakes such as Resident Evil 1 or Pokémon FireRed, which aimed to deliver the most definitive and authentic version of the original experience, modern remakes are more interested in reinventing, correcting, or outright replacing the source material than faithfully preserving what made it beloved in the first place
Don't tell the Halo fans but this game lookd better if you engage in mental gymnastics to pretend the good Halo games didn't happen so you don't have to compare it to better games. To fit with dogshit 343 lore.
The story so far:
3 months after the Raccoon City disaster, Claire Redfield is captured by Umbrella while in search of her brother Chris, and taken to the remote Rockfort Island, where she must make a desperate attempt to escape a living hellscape of survival horror.
#REVeronica #ResidentEvilVeronica