Grounded reasoning is a popular thinking strategy for VLMs. But do models even use their grounding? (spoiler: not always!)
In our @ElorianAI paper, we dig into the grounded reasoning recipe and release BrickVision, a benchmark thatβs challenging to solve without grounding. 1/7
@huksyn Really cool result! We have some really high-fidelity + super fast export2sim stuff coming soon to Infinigen to help make this kind of work even more scalable :)
We just released HALO β Perceptive Humanoid Motion from Simulation.
Trained entirely on synthetic data from 1,000 procedurally generated homes. Zero-shot deployment in 6 unseen real environments. 91% success rate across 360 physical trials. Fully onboard.
Paper, code, and project page are all live.
https://t.co/ZqFakAxmXT
@johnsmithyson0 Don't disagree that strict impact/progress can be faster in industry! It just means that in order to get positive net reward from doing a PhD, one will need to have high personal value on things such as research freedom, working in public as opposed to secrecy, etc.
Random thought on "why do a (ml/ai) phd?" I believe AI has shortened one's optimization horizon, due to high future uncertainty. As such, you should be confident that you will get positive short-term value, instead of indexing on the eventual delayed reward from finishing.
"Personal reward" here refers to some abstract net reward relative to other options (e.g. working in industry). Person b is not necessarily unhappy or sad, but just could be happier elsewhere! In contrast, doing a PhD is locally optimal for person a.
Excited to announce a major performance update for Infinigen! We've overhauled various assets and systems, focusing on efficiency. Our `--performance` config reduces the average generation time of nature scenes by 8x without sacrificing any visual fidelity! 1/3
All scenes are generated from fully procedural code, so no external assets are required. We hope you (or your agent) will give it a try at https://t.co/cMViWwUjn7! For more updates, follow @princetonvl. This performance update was led by @jiadeng and I. 2/3