A company reached out for a job interview but I'm extremely suspicious lmao I don't remember applying with them and the office address they gave me doesn't have their business info on Google 🤔🤔😮💨🤨😒
Before I go back to shutting up am I giving dev team too much credit in assuming they tested the fights in "unoptimized comps" before release? If they didn't then yes I can get behind being OK with the nerf. I'm more annoyed that they thought it was the correct solution
@soulsighted Oh definitely, and I agree. I think dev team really put on their clown noses by unbalancing jobs to the point that they're unable to meet the dps check, then being like "oh woopsie we're gonna nerf the fight instead of fixing the jobs"
@soulsighted My takeaway is that the nerf wasn't necessary bc there's a reason for dps check. Hard content is hard for a reason, right? So if the matter of dmg output is the root of the problem, I don't think the fights themselves are inherently the issue. Sure, it might have been intended +
starts you off with a stage that changes as you progress.
Moving waymarks mid fight was a feature that was REMOVED mid shb! Dev team really thought it was a good look to remove a crutch and get mad when players fix THEIR mistake??
I'm bitter that I'll never get to experience the OG dps check (as someone who possibly could've made the part 1 clear)!
Dev team really clown over themselves with the waymark debacle as well. Editing waymarks during combat is a useful feature considering the fight in question