@Le_CuMulet@RabloGames@OptizOnionGames Tamed is the new game by @eXiin and focuses on arena combat with the spectators playing a big role (I was told)
Fight with your humanoid tiger partner and win the tournament!
Congratulations to all the participants of the Belgian Game Awards!
Brussels was well represented with @demute_studio and three members of our https://t.co/MWWdmFM9N6 coworking space, @ThomasWaterzooi, @PipetteInc and @tovanbo, getting gold !
#BG24#gamedev
Day 2 at @GameForceBE!
If you missed your chance yesterday, come by today and playtest our new game. Let’s make it another great day!
#IndieGameDev#UnrealEngine5
🎮🇩🇪 The #videogame industry is booming & #Brussels handles the joystick better than ever! At @gamescom this week in Cologne, 11 Brussels companies have the opportunity to showcase their creations on the Belgian booth. #gamescom2024
➡️ Read the article: https://t.co/2lTpOFPWSv
🎮 Big news from #Exiin! Welcome Tom Jongens as our new CEO - ready to lead us into the future of gaming. 🌟 Sébastien Le Touze steps as CTO & Creative Director, fueling our innovation drive. 🕹️
https://t.co/fO9q7CNrMu
@Frederic_Molas La raison est assez simple, une IA (des enemies) dans un jeux doit être prévisible :
- pour être debuggable.
- pour être "amusante" et proposer des gameplay prévisible.
- pour flatter le sentiment d'intelligence du joueur lambda.
We only succeed when you succeed. Our 5% royalty model only kicks in after your first $1M in gross revenue, meaning that if you make $1,000,001 you owe us 5 cents. And this is per title!
Also, revenue generated from the Epic Games Store will be excluded from that 5% royalty.
At eXiin, we're 100% behind our friends of @Twirlbound working hard on their game.
On our side we completely lost faith in the Unity engine for a while already and our next game isn't #madeWithUnity.
However, we hope @unity will take action and come to their senses.