Hi! I'm currently working on the core combat logic for the four-character Journey to the West team. The character models were made with @TripoAI.
My entry for the challenge: #tripop2
Check out our Milestone Giveaway featuring many prizes and 3D Model Sale on CGTrader https://t.co/3U3WmuIQ3y #2MillionCGTraders User: dreaming-earthling
The Elite Assault Droid model is now released.
Get it at Unity Asset Store:
https://t.co/PikjUco4qg
CGTrader:
https://t.co/LTZ2XeF5Yb
TurboSquid:
https://t.co/NbvrXO8BvR
I've had so much fun with the shapes and bold colour use of my @FF_XIV_EN inspired mage design and I'm pretty chuffed with the outcome too!😊
I urge you check out the full model below with high res texture love! 🙏
Model: https://t.co/Oc4rEWf2p5
Project: https://t.co/dfKAqVajTJ
If you frequently switch platforms, remember that since 5.5 Unity has a Local Cache Server. It caches the whole Library folder so when you move back and forth between platforms you don't need to re-import*. Enable it in Preferences.
* only the first time
#UnityTips#unity3d
I've been asked what the hell is up with our character's visuals, so over the next few days I'll explain this thing that @Skepsisology & I created last year. We wanted to achieve a glitchy digital energy look combined with pure motion using quantized cubes #recompilegame#gamedev
You can use the FormerlySerializedAsAttribute to safely rename a public variable, and retain the values you have assigned on GameObjects and Prefabs!
More info: https://t.co/vh8ltiP0ZO
Docs: https://t.co/bXm4wyBF50
#unitytips#unity3d
<Ace Racing World League> is out.
Do you have what it takes to become world number one?
Get this game in these stores:
- Google Play
- Samsung Galaxy App
- Apple App Store
- Amazon
- Opera Mobile Store
#unity3d 2018.1 added GPU instancing for particles. Changing the shader to "Particles/Standard Unlit" drops render time from 711.6ms to 5.5ms for approx 50k mesh particles. #unitytips
New year, new tips. When you have a camera facing mesh with a panning effect, offset it in a world space direction to mimic wind, this helps make it appear more 3D. Works great for a dirt cheap barrel fire, no sprites no subUVs. #gamedev#indiedev#UE4