1/ Everyone's deploying AI nowadays โ but how do we evaluate these systems once they're actually in use?
Excited to share our team's new preprint: "Deployment-Centered Evaluation: Predicting Query-Level Rejection Risk in a Clinical LLM System." ๐งต
Three reasons to find Gradient Spaces at @CVPR this week ๐
๐งฉ Scenes don't sit still; furniture moves, rooms change. ๐ฅ๐ฒ๐ฆ๐ฐ๐ฒ๐ป๐ฒ๐ฐ๐ keeps semantic instance segmentation temporally consistent across evolving indoor 3D scenes.
๐ Fri 4โ6 PM ยท ExHall A & F ยท #329
๐ https://t.co/EDKpdAdS2F
๐คน w/ @easteine, @jianhao75895505, Henry Howard-Jenkins, Christopher Xie
๐ https://t.co/1ijL8bNQtD
๐ What if your video generator understood geometry? ๐๐ฎ๐๐๐๐๐๐๐ถ๐ผ๐ป does exactly that โ for sharper 3D reconstruction and 3DGS in the wild.
๐ Sat 11:45 AMโ1:45 PM ยท ExHall F ยท #111
๐ https://t.co/X1eju438BW
๐คน w/ @liyuan_zz, Manjunath Narayana, Michal Stary, Will Hutchcroft, @GordonWetzstein
๐ https://t.co/hrRDBZgeBK
๐ฏ Pose estimation that doesn't flinch at messy real-world motion. ๐ช๐ถ๐น๐ฑ๐ฃ๐ผ๐๐ฒ is a single approach for trajectories of any length and dynamics.
๐Sun 11:45 AMโ1:45 PM ยท ExHall F ยท #26
๐https://t.co/RvYvL0OeIs
๐คนw/ @jianhao75895505, @liyuan_zz, @zhuzihan2000
๐ https://t.co/kFAK4AGnNH
Come find us at the posters!
#CVPR2026 #3DVision #4DSceneUnderstanding #DynamicScenes #3DReconstruction #PoseEstimation #GradientSpaces
3DGS produces artifacts; they can be fixed, but why do it in 2D?
GaussFusion, @CVPR, conditions a video model on a multi-modal Gaussian Primitive buffer so it reasons about 3D structure, not just pixels
Handles diverse 3DGS pipelines & their artifacts, efficient via distillation
๐ New paper at #CVPR2026: https://t.co/63flacDArE
Indoor scenes naturally evolve over long horizonsโfurniture and objects move, deform, appear, and disappear. How do we maintain consistent instance identities across days, months, or years? ๐ ๐
Introducing ReScene4D: temporally consistent 4D semantic instance segmentation for sparsely observed indoor scenes ๐
๐ก Key insight: Re-observing scenes improves standard per-scene 3D segmentationโeven if there are changes!
Multiple observations act as augmentation, consolidating evidence from partial scans, incomplete views, and occlusions. Result: we outperform 3D-only baselines on per-scan metrics by fusing temporal information ๐
The Nothing Stands Still Challenge is back and due on May 7th!
๐ฐ Kept the cash prize but created new data that are extra challenging.
๐๏ธ Goal: create spatiotemporal maps of drastically changing environments. What a better fit than construction sites?
๐https://t.co/PlYitDVKSt