@InquisitorJim@micpewpew I think in magazines and such at the time, it was more of a setting thing (in addition to a balance thing). I think it was known that there are equivalents of dwarven druids, but they would be in the dwarf lands near home. The dwarfs that adventure are basically just fighters.
@micpewpew I would not do anything to impede my fellow adventurers, because surely there's enough treasure for us all :^)
-Signed, second group to play
It's hard to describe how impressive Frontier: Elite II was when it was released in 1993. David Braben's masterpiece sequel of Elite (1984) seemingly took forever to be developed, but the result was mindblowing. Trading, combat, exploring - all part of the original Elite concept - but now on a truly galactic scale. If you ever wanted to know what it means to feel small in a game, Elite II showed you exactly that.
Often, I would just hop from one planet to another for the sheer joy of flying through space. Literally millions (!) of planets; just like the universe, Elite II seemed to have no end, no frontier. I know when you look at the graphics today, they look very basic, but in 1993 this was stunning. Sometimes it felt more like art than just a game. I was never good at it, never reached Elite status, but it didn't keep me from getting totally lost in space and time.
@NotJonMollison@BrianRenninger6 I've needed a reason to try out boot hill. Maybe I'll follow along with you! Had the book gathering dust on the shelf for a year
This year I broke out of the confines of my 5e play to engage in some jolly PVP in AD&D. It was life changing. You should join @jpmccarthyjr@eatcomics myself and others this evening as we jaw with the @DunderMoose about the epic @micpewpew session! YT in reply.
The final build of Jnmartin84's Doom 64 Dreamcast port is out now! Dreamcast Junkyard founder - and Doom superfan - Tom Charnock gives his thoughts, and interviews the man behind one of the most impressive homebrew projects of 2024. π₯π
https://t.co/NBPgn73IaQ
I ported my game engine to the #Wii with a render distance of 17 chunks, now surpassing the render distance of Minecraft on the PS4 and Xbox One.
#retrogaming#indiegamedev#gamedev#Gamecube