SUP NERDS
I am re-opening coding commissions.
Here's what I can do:
Blender Plugins/scripts/tools
Unity Plugins/script/tools
3D automation tools
Texture automation tools
I can also do websites and online services.
Shoot me a message here or on discord (preffered) at .eatz
@neerajjj6785 the latency can simply never get high because once it hits a threshold (i think googles specifically was 70% average CPU load) their Bigtable system automatically provisions another node, scales horizontally, then Bigtable automatically splits blocks (or tablets) to the new node.
@neerajjj6785 not really possible to explain in one comment but uh
Bigtable LSM-Tree
memory/cache checked first
then bloom filters
then binary search
when latency gets high:
built-in vertical scaling headroom (load shredding)
automated horizontal scaling (permanent bandwidth increase)
@ItzMeechu i have a custom tool I made for blender myself in python. that spiraled into me yoinking blender source code and adding it as a native feature. i can confidently say i run circles around anyone else for retopo. retopoflow worked fine, but I wanted to see if i could do better.
@UnrealEngine why does this exist. who's modelling terrain in their game engine editor????? just more wasted features that fill a niche that most developers worth their salt will never use. how about we stop adding bloat and address the numerous performance issues unreal has?
@CosmoDaFox i have much experience, especially with k8 docker image deployment. I can tell you confidently right now: run while you still can, it's not worth it.
@LiindyVR isn't it just a standard oculink cable though? cheap and easy to replace, just don't buy the official vive one. or use the wireless kit. my vive pro eye cable never broke and i put like 3,000hrs on it.