Our goal with this update is to more tightly tie hitboxes and hurtboxes to our character animations. The hit/hurtbox updates in this patch are a foundational change to MultiVersus. There may be issues, but we should be able to correct the issues quickly and more accurately now.
@Tony_Huynh will character archetypes ever matter in this game or is the “mage” and “defensive” characters gonna keep some of the best buttons and speed in the game? #MultiVersus
@4Justice_Youth@SonicFox Bro i peaked 90 then lost it after not playing im not tryna flex rank im just saying i have a lot of harley experience but whatever hate on a char u never tried
@4Justice_Youth@SonicFox Have u played any other char in this game bugs bunny safe fullscreen projectile kills at 90 off stage taz tornado is a lasting hit box that kills at 100 around ledge i can keep going
@4Justice_Youth@SonicFox Go in the training room nothing kills on stage till like 150-60 and every move but offstage dont kill until like 150-160( except dair)at least on shaggy
@Tony_Huynh I was wondering if the team is planning on having only 4 archetypes long term. Also will there be hybrid archetypes displayed on future characters because ik if one character has traits of two archetypes players get mad long term unless it’s obviously intentional