demo of my browser based game on my custom @threejs engine
forest prototype with switchable weather and optimized rendering for hundreds or even thousands of trees without fps drops
@NicolasZu@threejs thanks! i’m actually working on that right now, but getting down to 50 draw calls is pretty difficult with this level of modularity, multiple light sources, and outlines. do you have any advice on how i could achieve that?
@VibeCreAI@threejs probably through experimentation, but AI won’t be able to create a good-looking HUD without a developer’s experience. i’d start with existing examples and define the project’s color palette and style