Mina the Hollower has sold 500,000 copies! 🐭🕯️
Half a million Hollowers have descended into Tenebrous Isle, and we’re completely blown away.
Thank you for playing, sharing, reviewing, streaming, and believing in our haughty little mouse.
The adventure is just getting started!
About 1-2 years ago it was common sense that MMORPGs were the worst. Dying, unpopular, very hard to make, no developer got it right. Now, for some reason, I have seen multiple games go out of their way to describe their online game as MMO's, even without being one, why is that?
@hirohasusan I think the opposite actually, this is a highly demotivating pipeline for quick level design testing, which isn't something bad, just different and efficient. It is much more motivating to see the whole work come together with finished art and sound.
@Levc_EGM A bad idea is often something not thought-out, based on a romantic concept of what the game should be like. You can tell its the case when its able to completely change overnight, from Platformer to Roguelike - from pixelart to 3D, from Unity to Godot and so on
@Levc_EGM A good idea is no different than a good blueprint, project or whatever you wanna call it. It is a complete sum of all facets of development, from pipeline, timeframes, programming philosophies to marketing and art expression. That's what defines how good it is
To restore what was lost, you'll have to go through whatever's been living in the dark with it...
..like this giant spider for example. 🕷️
#indiedev#indiegame#gamedev