.@Telefilm_Canada: Why are you investing in producers who haven’t signed fair contracts - which protect everything from health & safety to making sure creatives, casts & crews get paid?
As incumbent creatives embrace AI they will breathe new life into blockbuster Hollywood content. Like sure indies can rival the output of studios, but studios with a director like this will set whole new standards all together. A world of abundance is a world of visual umami.
Generative AI is cool and all, but procedural 3D modeling just hits different. Check out this Houdini setup by Pepe Buendia.
Why this is cool: Instead of manually placing every building and car, this system generates an NYC-style city that builds itself -- automatically spawning buildings with unique variations, plus a traffic system where cars actually obey traffic lights and avoid crashing into each other (all orchestrated through houdini VEX code).
Each car knows exactly which road it's on and makes real-time decisions about navigation. The whole thing runs on custom algorithms that handle everything from road directions to building placement.
If you did this with generative AI, even approaches to conditioning and taming the chaos -- you'd still get a ton of variance which might be an issue for visual and spatial consistency.
To me this is procedural modeling at its finest - precise control meets infinite scalability. Immensely useful for media & entertainment, but also synthetic training data for robotics and augmented reality.
I of course can't wait until multimodal LLMs to have the spatial understanding to write these kind of controllable 3D worlds for us. Claude counting 2D pixels on a screen is a step in this direction. Soon they'll be able to manipulate 2D ortho viewports, and eventually spawn procedural 3D worlds.
Procedural 3D modeling is super cool, but you don't need to be a Houdini expert to take advantage of it. Here's a stellar Blender plugin called The City Generator by Andreas Dürr that will let you do nearly everything I shared in my previous post.
Why it's cool: You can create your city layout, tweak the look with procedural material controls -- even creating night time scenes complete with glowing windows, street lighting and car beams, and of course simulate traffic so you can bring your city to life. The full range of controls are in a simple side panel.
Generative AI is awesome for creativity but make it hard to tame the chaos. These type of procedural 3D tools give you the fine grain control to build out your worlds just the way you intended. And now, it's not just for the Houdini wizards.
Created with AI and by 1 person.
T2V & i2V. @runwayml , @Kling_ai, @LumaLabsAI, @Magnific_AI@elevenlabs, @HeyGen_Official, @topazlabs and some secret source.
Only 3 AE/CG shots.
What I thought would be a quick reimagining of my ‘Paperclip Maximizer’ film actually turned into an epic multi week deal. Burned over 200K credits trying to get the most realistic generations.
Pro Res 4K on Youtube.
Worth seeing for the resolution alone.
https://t.co/W7feDjU3my
Music from #Uppbeat
https://t.co/dG8RaIz4NV
License code: KNP0EF4T54WKYE1N
https://t.co/BA50aktvjB
License code: E2KABK2GQXT7G9XA
And with 7min to spare, my #gen48#runwayml film, “4 Minutes to Live” is complete.
I was dumb and spent the first 16 hours just writing and rewriting the script. I poured my heart into the saddest love story, and then spent the following 32 hours creating visuals to match it.
445M people a week watch BBC News.
Yesterday, they invited me to share about where the AI film industry is headed.
Here's the most important takeaways about the future of Hollywood 👇🏼
I'm excited that Art of the Cut moves to our OWN podcast site today with an interview with @eddiehamilton! Also proud of a new partnership with @borisfx. They'll host the written blog articles at https://t.co/kqMGYuNR1s. Thanks @Frame_io for hosting the last year.
@ACEFilmEditors
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