🤖 Tech in the classroom isn't just a tool—it's a gateway to community building.
🎧 Learn effective strategies on The Balance
Spotify: https://t.co/iqXIKuOei3
Apple Podcasts: https://t.co/KfUPhw59pW
#AskCatlin#EdTech
Looking for a fun and engaging way to get your students talking?
Here's how to play:
1️⃣ Create questions for students to answer as they move around the board.
2️⃣ Roll the dice!
3️⃣ The first s to answer most of the? Before the timer runs out wins! https://t.co/uxzvwrwRhk
An engaging way to teach research skills is with "A Google a Day" along with gamification elements.
Saw this post by Dr. Caitlin Tucker from back in 2014. Unfortunately, A Google a Day no longer exists but the idea is still relevant and you could use AI to come up with the Qs!
🎮 What if test prep felt more like a game?
🤖 I’m excited to partner with TestCadia—an AI-powered platform that turns studying into a daily habit students want to stick with.
🦉 Virtual pets, streaks, and smart feedback make it fun + effective!
https://t.co/lggGxibH4t
Learn how educators like Alana Winnick, educational technology director of New York’s Pocantico Hills Central School District, engage their students with #MinecraftEdu! ⛏️ https://t.co/Xf54UxfJn9 #ISTELive
Real or AI, can you tell? 🧐
This quiz has been getting tons of saves lately. Perfect for teaching digital citizenship and showing students how hard it can be to spot what's real these days 🔎
Grab it here: https://t.co/e6Y6zvccOg
Or you can play yourself here: https://t.co/YqaKXki00F
#edtech #edchat #teachers #letsfindaway #wayground #quizizz #teachertwitter
You can just take academic papers and paste them into Gemini 2.5/ChatGPT o3/Claude 4 with the prompt "build me a game based on this paper, make it interesting and thematic but still conveying key findings" and get a tiny working educational game. (In this case, I used Gemini)
Gamification ≠ Game-Based Learning.
One adds game elements, the other is the game.
If you’re blending games into your teaching, this quick breakdown is a must-read ⬇️
https://t.co/ea9rUV5VEh via TYTO Online
#gbl#teachertwitter#k12#edutwitter
✨Embark on a storytelling journey! Craft a captivating story connected to your learning objective with the help of AI
5 Tips to Use AI to Gamify Your Class - Teacher Tech with Alice Keeler https://t.co/aKskwfvznf
#AITeacher#Gamification
Can AI play the simple game of Tic-Tac-Toe? Can it convert Tic-Tac-Toe to a learning game? Can we gamify tic-tac-toe?
I explore those questions in my latest interactions with ChatGPT.
https://t.co/yQ0M6LHosb
#gamification#gbl
🤸 Flipping out over the #FlippedClassroom Model?
Read the 5️⃣ strategies I use to engage learners around flipped instruction: https://t.co/J5A0jjLVUt
#edchat#k12
Video games, like novels, can give meaning through its playable narratives and provide a mirror to its players, or a sliding “glass door” into other cultures.
⭐CLA Blog - A New Theory of Player Response: https://t.co/GIDYI3myYq
@MatthewFarber
Need to understand #gamification for learning, here are 2 @LI_Learning courses to help https://t.co/acJmIDLRJV & https://t.co/UwvYdxwvww Great Back to School watching!
Supporting Multilingual Learners: Why Station Rotation Works (Part 1)
Now on The Balance.
Apple Podcasts: https://t.co/wBlObjd6KY
Spotify: https://t.co/nd24dqhx8w