🔮 My idea for a new Destiny 2 3v3 PvP endgame activity to replace Trials 🔮
The hype surrounding Trials is dead. It’s time for Bungie, and the community, to move on. While 3v3 elimination with zones is still a great game mode, I just don’t see Trials capturing people the way it once did, no matter what improvements and changes are made. It’s an old, tired concept. It’s seen too many changes. There’s too much confusion on how aspects of it work and people are over it. We need a fresh start for an endgame PvP mode.
Concept: “The Gauntlet” - The new Destiny 2 3v3 PvP endgame activity. The Gauntlet would be on a 3 week cycle, starting on Friday at reset just like Trials.
Week 1: Dominion as we know it.
Week 2: Carry The Stone. A large boulder/stone spawns at a central location on the map. Once a player picks it up, they can no longer use weapons or abilities. They become very slow and very heavy, but begin collecting points. Each second = 1 point. The stone cannot be dropped, so the player must die for the stone to become obtainable again. This would lead to slow rotations around the map to protected areas, and whichever team had the ball would have to consistently win 2v3s. I imagine a lot of exciting clutches and big moments as a result, and landslides becoming a bit more difficult.
Week 3: Another creative and new game mode to cycle in. You can help me brainstorm.
The Gauntlet, of course, offers new weapons and new armor. But it offers something much more exciting and new. Think of Thanos and his infinity gauntlet. This is what The Gauntlet would be built around, the idea of collecting each piece (jewel) needed to complete the gauntlet, and thus having access to the ultimate prize. An exotic weapon only obtainable through The Gauntlet, and only unlocked once each jewel is collected.
In order for there to be success and hype around an endgame PvP mode, there needs to be a serious chase. And in my opinion, there really needs to be two chases. One mostly connected to RNG and one mostly connected to winning. This keeps all levels of skills engaged and interested.
For each mode, there are 2 jewels, meaning there are 6 in total.
Jewel 1: Win 5 straight matches.
Jewel 2: Random post game drop. 1% chance on wins. 0.5% on losses.
So each week, only 2 of the 6 jewels would be available, meaning it would take a minimum of 3 weeks to complete the gauntlet, but for most it would take much much longer.
I believe the above concept does absolutely everything a Destiny 2 PvP mode needs. It makes winning matter, but not so much that less than average players feel helpless. It brings back the post game drop excitement, reminding us of the good old gally freak out days. It keeps things fresh, as we bounce between 3 different game modes on different maps, it’ll take a long time before we start feeling any staleness.
Whether you like this above idea or not, I think we can all agree: something needs to change. Just like in Y1 D2, Bungie needs to start taking some risks if they want their game to feel exciting again, and maybe the above concept can be the starting point for getting their and our creative minds flowing. Who knows, maybe we eventually get a Destiny 3 and something like The Gauntlet can launch with it instead of Trials.
I know a lot of you think it’s too little too late, or “Destiny is cooked just move on,” but a lot of us still love the game at its core and are always fighting to see it improve in anyway. I’m just a Destiny fan, what can I say. Thanks for reading, and I’d love to hear your thoughts. RT if you like please!