@ObbeVermeij Wow, I wonder how all pathfinding worked really well for cars and pedestrians, it used waypoint and pre-built navigation mesh? Because modern engines requires a lot of cpu power to calculate that
Thanks @IGN for the spotlight on our upcoming survival game, Outbreak Island⚡️
Stay tuned for more updates, new video will be live soon on #SummerGameFest.
#UE5#IGNSummerOfGaming#gamedev
https://t.co/MWKipt7VY5
I made this #UE5 plugin to spot one of the easiest mistakes to make when building a game in Unreal Engine.
If you work with blueprints, you may not know this is:
🐌 Making your editor boot slow
💥 Blowing memory budgets
😰 Stressing your tech leads
...👇🧵
Procedural building system I've been working on recently (for fun?). I don't like the usual "input settings" approach so I wanted to see if a more design friendly one is doable. A lot could be improved but some nodes are missing to push this thing further. #b3d#geometrynodes
We have started to make a series of posts that will introduce you to the new game world, story, as well as give clues and secrets that can be found in the game.
Read More:
https://t.co/xfo6mAlcFQ
#gamedev#UnrealEngine5#UE5#UnrealEngine#indiegame
A new version of Crocotile 3d has been released! [v2.0.7] Tilesets now have a name property to help keep exports consistent. Also various bug fixes were made.
🐊https://t.co/TiZNOUcNZr
📜https://t.co/aBjhKp3wE9
#️⃣ #lowpoly#pixelart#crocotile3d#indiedev#gamedev#ドット絵
We just published our roadmap for @UnrealEngine 5.1: 60fps Lumen, Nanite WPO, On-demand shader compilation, Automated PSO gathering, Niagara GPU ribbons, Virtual assets, Gameplay Debugging, Unreal Editor on Apple Silicon, BP namespaces, and more! #uetips
https://t.co/We1YZjlct8
Just got the greenlight to release this, a UMG/Slate Compendium. This is very much an early version of the document but it will be updated! I want this to help people get up to speed on UMG and Slate so it's not so mysterious.
https://t.co/kSgJp7lKrb
More quick retargeting fun in #UE5:
I downloaded the Paragon character "Iggy&Scorch" from the marketplace (free!)
Added an IK Rig and made a Retarget Asset.
Created an AnimBP to blend idle animation and real time retrageting together.
It's based on this:
https://t.co/9GTDIATz8h