Warms my heart to see all the love for our Mad Max game. So many things about game making and what happens during these long dev cycles never reach the public, but in the end it is all about bringing players joy and excitement. Feels like we did.
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Hello! Do you read us? FNIX has taken over our servers!!
We wanted to say thank you for 5 years of Generation Zero and wrote you a special letter. We'll have more -
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Hm. Annoyingly persistent.
https://t.co/A0CdXy8wmz
@martinlindell PCG Special slutade i tabloid-format, men gjordes om till en "Spelguide"-utgåva i magasinformat som kom ut 4 ggr om året i ytterligare några år. Jag skrev den själv och den försörjde mig på heltid under de åren :D
@Krigshistoriep1 Lysande avsnitt. Jag ska dela det med alla som framöver påstår att det är "overkligt" att man kan hitta ammunition i varje hus och vedbod i Generation Zero. Historiskt korrekt, säger jag!
It's pumpkin time and I have made a game one this year as well. A game I've wanted to do for many years but the scene I wanted to do was just too complex. Stressed for time this year I resorted to do the game after all, but with an easier scene. Can you guess the game?
We’re expanding to Canada! 🇨🇦
Today, we open our fifth location – this time in the game development hub of Montreal! We’re joined by a core team of industry veterans with over 100 years of combined experience in AAA game development.
Read more 👉 https://t.co/ISMZCl9M6x
So I got an invite to the blue thing (kraftling). I hope you do too so we can all leave the domain of this narcissistic villain, this epitomal tumor of late stage capitalism with its sickening, infuriating impact on humanity's chance of survival.
@Andreaspaakern@LikeATant Spännande att du kritiserar generalisering (för en metod som i vetenskapliga studier visat sig mkt framgångsrik) och i nästa mening drar till med den empiriska källhänvisningen "jag känner några som..."