🟢 SDA Withdrawals On Athene P2P (https://t.co/bh4uv9AqvW) Will Open Next Week
To ensure a smooth process for the ongoing system-wide unlock (https://t.co/U2TPCE4UGL), (https://t.co/U2TPCE4UGL) SDA withdrawals will be officially enabled next week.
❗️ We strongly recommend that users DO NOT deposit any more SDA into the platform at this time, as the system is preparing for large-scale withdrawals.
If you have made a deposit that hasn't been recorded, please send your details to our support team for assistance.
🌹 100% of ATN has been unlocked for users who converted PI or USDT to ATN on Athene P2P. You can now withdraw your tokens to your wallet freely.
‼️ But, don’t rush to sell your tokens! Consider multiplying your assets securely through the Athene Staking System (https://t.co/hJA0MaA3mF)! (https://t.co/hJA0MaA3mF)
Thank you for your continued trust and support! ☺️
Hey #cPenNetwork community! 🚨 Quick update:
We've extended the deadline for submitting your BSC wallet address to March 30, 2025, 23:00 UTC.
The $CPEN token distribution will begin shortly after submissions close.
Thanks for your ongoing support! 🙌
#Crypto#Blockchain#CPEN
Game infrastructure is broken. Here's why.
Every studio we talk to hits the same wall - infrastructure costs are killing games before they launch.
Just got out of a call with a team spending $150K to get basic servers running. Their best dev hasn't touched the game in weeks. Just managing backends.
Numbers that matter:
- Basic infrastructure: $150K+
- Setup time: 6-12 months
- Backend team costs: $$$ monthly
- Server maintenance: endless
Most Web3 games? They're building everything twice.
Once for the game, once for blockchain.
We’re tired of watching good studios burn out trying to manage both.
We rebuilt this stuff because we had to. Decentralized infrastructure isn't about blockchain hype. It's about making games actually work.
What we're seeing now:
- Deploy 85% faster
- Cut costs by 70%
- One codebase, not five
- Infrastructure that scales itself
Your devs should be building games, not babysitting servers. Your players should keep their stuff even if a game shuts down.
This isn't about making Web3 games. It's about making games that work better.
Tech's ready if you want to see it.
🚨 Panel Alert! 🎮
Beamable COO & Co-Founder @TrapperMarkelz joins industry leaders from @BethesdaStudios & @CloudImperium at the Live Service Gaming Summit in Austin on April 29.
🧠 Topic: Scalable Game Infrastructure
⏰ AM - AM
📍Stream A
They’ll explore: ⚙️ Architecting for scale
🌐 Cloud/server infrastructure
🧩 Game tech ecosystems
📈 Stability during player surges
Don’t miss it!