nuevo juego muchachos
Explore #Wizzwoods on Telegram Mini app and turn your gameplay into payday.
@Wizzwoods_game@Tabichain@berachain
👇👇👇 Begin your journey now! https://t.co/UU006owism
As TGE approaches, here are uses of $CMPS
📊Stake $CMPS to get rewards boosting!
🔥Trade & upgrade items, spent $CMPS are burned
💵Discounts on in game assets
🏆Play & get rewarded $CMPS!
🔄Use $CMPS accross all our future games
🗳️Vote on updates & game changes
Read more: https://t.co/0a1mthKdHm
I'm playing @HavensCompass on Epic Games!
Join the Campaign, complete quests & level up to increase your share of the $CMPS airdrop!
Become a Compaseer and find your haven in #HAVENSCOMPASS
https://t.co/OCPewLgiim
Did you know about our seamless interaction with Haven's Compass! Simply use your @EpicGames account, and we'll handle the rest, creating wallets for you effortlessly on @SkaleNetwork .
Dive into the gaming world hassle-free! No Gas, No Keys, just gaming!
400,000,000 $CMPS
Over 40% of $CMPS belongs to the community and players.
Join our Campaign here:
🔗 https://t.co/xz0KxURQd5
We’re kicking it off with Social Quests, the main in-game quests are coming soon!
FIRST-PERSON SHOOTER ❌
PROPER F**KIN SHOOTOUT ✅
Gear up for the manic blitz of OverTrip. 888 founders' pass — your golden ticket to the top of the Trippy universe. Lock, load, and laugh. This is where the wild play.
🎮 Game Summary
A zany, skill-first, third-person battleground. OverTrip tosses players into a neon-drenched mayhem where strategy, speed, and a bit of luck crown the victors. Each match? A gamble where the skilled stake their claim to glory.
🕹️ Gameplay Features
• Instant play system? Check. Jump straight into a battle royale.
• Solo to squad modes? You got it. Choose your chaos.
• Maps? Crafted for cunning, with terrain ripe for sneaky tactics or bold stands.
🏃 Core Mechanics:
• Movement is fluid, snappy – dash, slide, or wall-jump your way to victory.
• Arsenal? Eclectic. From trusty rifles to swords that slash the rules of engagement.
🌟 Player Progression
• Rack up XP for kills, assists, and smart plays.
• Climb tiers, earn street cred, and flaunt your battle scars.
• Unlock in-game assets, $TRIP, and more.
🔧 Infrastructure:
• Robust Photon Engine multiplayer setup? Check.
• Anti-cheat? Hardcore. We play fair and play hard.
📇 NFT Integration
• The OverTrip Founders' Pass, an exclusive NFT collection limited to 888 pieces, serves as a cornerstone of the game's ecosystem. Holders gain special in-game content, benefits, $TRIP allocations, benefits in future airdrop farming campaigns, and early access to future features, enriching their overall gaming experience.
🪙 $TRIP Integration
• $TRIP Economy: These tokens can be staked in matches for wagering purposes, with victors claiming a substantial reward, thereby integrating a unique economic layer into the gameplay. $TRIP can be used for other purposes such as in-game asset purchases and more.
🖥️ Trippy Terminal Launch Before Mint
Before the mint, OverTrip will launch a comprehensive dashboard accessible to all players, with exclusive sections for future NFT holders. The Trippy Terminal is the gateway to the OverTrip bonanza...
So, buckle up, OverTrippers. It's going to be one hell of a ride. Enter '🍄' below!
@ELREA01@playSHRAPNEL este mismo juego es el que e estado esperando de los Wed3🔥🔥🔥 amo los shooter y amaria porder jugar pòr fin este juego luego de verlo hace varios meses @drosher30@Benjami45938230
🚨We're giving away another VIP pass for @pixels_online to a guild member
🎉Pixels VIP (3 months)
🎉10K Berry
How to win?
✅Like, RT and tag 2 friends
✅join our guild on the Pixels watchlist
👇
https://t.co/j7acjPvixM
Hello world, I am kcike.moca. Thank you @mocaversenft for the sponsored Moca ID mint. Didn't pay any fees, any gas. I'm ready to earn Realm Points! Comment below for Invite Code!
If people aren't trying to bot your game - it's not because they can't - it's because they don't care enough to do it.
It's not always the flex you think to say you don't have any bots in an ecosystem.
Bots can play literally any game and do it well, including competitive shooters like CSGO.
However, botting / multi-accounting is a serious issue in game economies. Especially when you want to start driving web3-led growth. The more rewards you give bots, the less your incentives reach real users, which lowers impact & growth.
The key tech in web3 gaming is to minimize bot / multi-account impact. It's multi-faceted. It needs to involve
👉 Better game design
👉 Better bot detection
👉 Tracking Continuous Reputation / Trust
👉 Identity
👉 Incentive design
And the tricky part is that every single system like this will be game-specific. What works in @pixels_online will not work in @AxieInfinity, will not work in @staratlas, and will not work in @PirateNationNFT. And vice-versa.
The only way you can start solving and tackling these issues is by having a game that is live & trying things out.
We're all early; we should recognize that this is a web3-wide problem and work together to learn from each other.
There's no need for tribalism - now we're all getting to the fun part! Tackling real issues that will make the space more fun & better in the long run.
Here's what we've learned at Pixels and how we view this problem set.
We've had a live game for a year with an ERC20, $BERRY, and have had bad actors trying to abuse this for a while.
Our approach for the last 12 months has been a data-science approach.
We'll look at in-game data & do retro-active bans on users after we gather enough of an understand of their behaviors in-game.
Over the last year, it's taken us an average of 10-14 days to catch bots. However, bad actors always change their methods & it's a game of cat and mouse.
Current Numbers
We're currently sitting at ~115k DAW right now. We estimate that we're currently sitting about about ~70k Real, Unique DAU.
Our approach moving forward has been to automate more of these processes & also to attack bot incentives from the very beginning. That's why we first introduced Pixels VIP.
Pixels VIP
Pixels VIP is a battle pass style that we offer in-game. It costs ~$35 upfront and puts an economic barrier in front of the withdrawal of $BERRY from our game.
The point is that if we can catch bots before they get a positive EV out of Pixels, they'll actually come out losing money, and we ruin the incentive structures to bot in the first place.
Current Issues with Pixels VIP
However - this system, as is, is not perfect right now. Bots actually can get higher expected EV than a singular player could with Pixels VIP if they create multiple accounts and funnel & trade their multi-account earnings into 1 VIP.
That's why we have been working on an additional system to attack them from the source.
Pixels Reputation
We rolled out Pixels Reputation on Monday - only 4 days ago. This is the system that we plan on enhancing to kill the incentive to bot / multiaccount.
A player's reputation will be increased by progressing further through gameplay and connecting 'Soft KYC' - things like Twitter, Discord, emails, and phone numbers. Or owning land or purchasing VIP.
Reputation will be decreased when they do things like giving away too many resources to low-reputation users. Basically, the behaviors we see by bad actors - not by real genuine users.
More changes to this should be rolling out today.
Chapter 2 & Guilds
Right now, every account that comes into the game generates more resources. There is no max-cap on resource generation. This is fun for gameplay but creates an incentive structure to create multiple accounts to take advantage of the system.
We aim to completely change this system in Chapter 2, where instead of resource generation coming per player, it's instead per LAND. Essentially, it puts a max cap on the total resources that can be generated daily. This will create huge changes to how players interact with the game - but we think they'll be fun.
Guilds will need to work together to manage lands. If you have a bot working a land - they'll be taking away resources from your guild. Guilds will probably not want that, and guilds will play a hand in managing this issue as well.
A system approach in game design is needed here as well!
Final Thoughts
Pixels iterates & updates really quickly. This is one of the 'wicked problems' of web3, which we're excited and happy to tackle!
The trust between players & us needs to come from a confidence that we will be able to solve this issue.
Take a look at how much product we've built, how hard this team is working, and how motivated we are to solve these issues. Yes, there are gaps & holes right now - but the whole point is we're working and iterating to solve these. We never intended to release a perfect product on day 1 - that's impossible! But we do intend to keep getting better & better!
Thanks for reading!