World is not ready for this! #SuperMarioLand running on original #Watara#SuperVision hardware!
ROM flashed to stubborn SuperPico took me more than one day to make it work, I gutted my supervision since SuperPico needs to be powered on (usb) before inserted to SuperVision โฆ
โฆ else it doesnโt boot. Helpfully supervision can be powered from cart lines so usb powers both SuperPico and SuoerVision! Hot inserting the cart made it boot! After this first breakthrough, the scrolling mechanism that was working fine in the emulator was broken on realโฆ
@CaptainN_DK Well I plan for 1:1 port, at least to the extent supervision capabilities allow. Your suggestion for the last row tiles is interesting, i wonder if supervision has enough โoomphโ to implement it, i note it down in my todos.
@CaptainN_DK Scrolling-wise it should be much much better than any released supervision title. That was my initial intention starting the port.
I am waiting for a superpico flash cart to arrive to test in on real hardware, so far only in emulator. Letโs hope it works!
@CaptainN_DK Imagine if back in the days such tech demo existed for watara supervision or a third party developer ported a famous title to it keeping it as much faithful to the original gameboy title. It would make the console sell like hot cakes.
Stomping Goombos in #SuperMarioLand port for #Watara#Supervision! Next in queue? Bombshell Koopas and the Flies.
- Bonus stage? - Implemented too!
First level near completion. Next big task? Sound/Music! Let's see how much power #SuperVision has! #RetroDev
scrolling is done by hardware XSCROLL plus a DMA buffer-shift and per-column streaming, and the GB's planar tiles, level segments, jump-arc and object/AI tables are all converted out of the ROM at build time.
Runs on the Supervision's 65C02 with no sprite/tile hardware โ Mario and everything else are composited into a 2bpp linear framebuffer (4px/byte) in software,