while delegating part of the functionality to the asset panel and exclusively designed custom modeling tools. The ultimate goal is to strike a balance among usability, gameplay fun, and general modeling capability.
One major topic during this gameโs development was the selection of modeling tools: how to distill roughly 5 essential commands from a wide range of modeling paradigms and countless modeling operations,
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Innovation Points:
1. Combines the intuitive operability of first-person perspective with the convenience of push-pull modeling.
2. Applies 2D auto-tile to 3D voxels.
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