🐈⬛ Surviving as a tiny black cat has never been this fun!
Cat Survivors game is part of #js13k 2025 challenge and perfectly fit 13kb!
Survive 10 minutes, dodge enemies, and meet a special friend ❤️
🎮 Play & vote: https://t.co/QBH4vrefiV
#gamedev#indiegamedev#indiegame
@volkov_ayyy P.S. A guy recently found me - he played Craqua (my 2009 game) 7 years ago. Still remembers it. Wants a sequel 😄
Old games don't die. They just wait for someone to pick them back up
Half a year of porting - now fits in one Saturday 🤯
Just ported a 15-year-old Flash game to HTML5 in a single day using opencode + GLM 5.1. Bugs fixed, game loop rewritten, micro-features added
Try it: https://t.co/MtLDFXfGCd
👇
@volkov_ayyy Is it a masterpiece now? Nah - turning the original into a truly good game still takes craft. But the "insurmountable effort" barrier? Gone.
Old projects can live on, get better, and bring people joy. That's the real win
blueprints for future homes by #NormaJean
phone recording, no overdrive, just freestyling the main riffs. keeping it unpolished on purpose.
4K: https://t.co/N8NdQpTr5l
follow if you vibe with raw stuff. drop a like if it hits.
#metalcore#guitar#guitarcover#mathcore
crashcat, meet world. world, meet crashcat.
crashcat is a new js physics library for games and creative websites, and it's open source ❤️
rigid body sim, raycasts, shapecasts, constraints, CCD, tree-shakable js (no 3mb wasm!), library agnostic
on npm now! 🐱
#gamedev#threejs
Great video covering the fundamental concepts and techniques for optimizing graphics in 3D games. You don't need to be an expert, but it's valuable to understand and develop an intuition for these basics -> https://t.co/Lkv6f1BEAK
#gamedev#3d#optimization#graphics