@kindanicegames This looks so cool! How do you usually achieve this effect of pixel art but sort of 3D? Some special render you use?
I also love the dire decks and speed loop. Keep up the amazing work!!
@LordsofLimited @carlgoodtoseeu1 Really nice to hear debates about data usage for limited MTG! One of the things I think the data side can improve is accessibility to non-analytics experts.
@LordsofLimited what do you think of initiatives like the data playground in this article? https://t.co/1MqOcKxsb6
@arthurmauk Indeed I also meant Game in Hand Win Rate. I just realized there's a difference between the two: In my article I don't weight the metric by the # of card instances, so each game only counts one time regardless of the amount of cards drawn.
I included a note there. Thanks again!
What a journey it is to visualize and reflect on data from things you love!
I'm proud to share this #MTGAFR card performance article/tool built in @observablehq with @17Lands data and inspired by the latest @mtgazone article written by @Kavartech .
https://t.co/PHg1K8LSuT
@OskSta Oh my, they look amazing!
I'd also add that nice vertical jump they do when flapping their wings.
That's one of the nicest challenges I can think of when listing my dream job.
Great work!