โ๏ธ DAMAGE MODIFIER CARDS โ๏ธ
I defs did not realise just how strong these would be at a base level, they are going to have to be pretty rare/expensive!
Reworked card stats with this, so cards run off a "Power" value
#screenshotsaturday#gamedev#indiedev#unity3d
Slowly Starting to get the theme together...
So far its been a bit hodge-podge, where I added things as I needed them, but it wasn't super cohesive
Today, I replaced the normal ball with a potion Might lean into Alchemy, does that seem too safe?
#gamedev#indiedev#programming
Rune system is go!
Runes you play add effects into slots of your balls, these runes last for a single shot, the battle, or permanent for the whole run
Got a lot of Rune ideas ready to code
Also, chuckling at my old destroy card effect #gamedev#programming#gamedesign
What are those slots that have appeared on the cards, hmm?
Getting back into working on this, its been a while, but I've done some thinking and I have a clearer idea on what I want to achieve!
#gamedev#indiedev#programming#screenshotsaturday
ITS ALIVE!!
The refactor is ALMOST finished!
The trinket over on the left is loading a bomb into my magazine every time I hit 2 pegs (The same effect as the bomb card)
Way OP, but what's gamedev without a little messin' around?
#gamedev#indiedev#programming#unity3d
Hey @mcspiky, love the stuffy, any chance you might post over on Bluesky as well? I followed you over there, but your account is empty
I reckon your art would go gangbusters, big fan
Being sick is the worst, I've been trying to code, but I just cant concentrate and my brain feels like someone's just smooshing it
I think I need to lay down...
Have a photo of Pudding in lieu of dev work ๐ฎ
#gamedev#indiedev#programming#unity3d#dog#corgi#puppy
Took some time getting my data structure for the saving down, but its doing what its meant to and levels are now flagged as completed!
Oh yeah, it's all coming together...
Best part, I'm sick as heck right now, go me!
#indiedev#gamedev#programming#games#gaming#unity3d
Threw together a map concept tonight, wasn't too hard
Kinda working it into the flow, I like the idea of not locking you into doing only one path of levels on a stage
Maybe rewarding you if you full clear, not sure
#gamedev#programming#indiedev#gamedesign
Implemented a Trinket last night!
Its just under my deck on the left
Its just a test one, but I had to sort out an event/listener system
Trinkets are all going to be passive effects that buff you in random ways
Woohoo
#gamedev#indiedev#programming#unity3d
Lots of things changing all over the place in the game at the moment
Mostly invisible things, refactoring and data management.
But heres the character selector i've been working on.
#gamedev#indiedev#programming#unity3d#roguelike#deckbuilder
I didn't realise how much this 2kb file would mean to me
As someone who dislikes writing system-ey code, I'm so excited that my save stuff is working
It only took like 3 days of brainstorming how, but I did it ๐
#gamedev#indiedev#programming#unity3d#roguelike#deckbuilder
In this deck I have nothing but 10 regular balls
With my changes tonight "boosters" now actually add to your deck, that persists through levels
Also added a dumb little "restart" visual, which was mostly for me, haha, but I love it
#gamedev#indiedev#programming#unity3d
I will continue to post over here, but the updates will be a bit less frequent
I'm mostly posting over:
https://t.co/Voo4h8Guv3
A lot of the gamedev community has migrated there
#gamedev#indiedev#programming#unity3d
I mean its PRETTY big I guess
My refactors continue to clean up prototype code, allowing me to do stuff like this!
While fixing things, you would not BELIEVE the bugs I've introduced, the price of progress!
#indiedev#gamedev#programming#unity3d#roguelike#deckbuilder