Dreamer's Canal is a backpack roguelike about a merchant traveling a magical looping canal in a fantasy world.
Discover the townsfolk along the Dreamer's Canal and sell your wares at the right time to make a profit and buy a house!
#indiedev#gamedev#trailertuesday
I'll keep hosting it on github pages for now, this was just a fun test to see if I could do it. Maybe I'll swap to this once I figure out the best way to deploy updates to the site remotely...
I've been playing around with self-hosting today... No fun domain name just yet, but I got my portfolio running from my Raspberry Pi 5!
https://t.co/IvyIqIWHQL
Monster Island is a roguelite auto-battler about a researcher exploring an island with the help of monsters!
The game focuses heavily on interaction between monsters, as well as the player. If this sounds cool, follow for more!
#indie#pixelart#indiegamedev
Woah, no way! I won first place at #GradEx yesterday for my category, Games Tools and Systems!
I had a really good day, spoke to a lot of lovely folk, in and out of the industry, and everyone's projects were really cool! I hope everyone is really proud of what they've achieved!
I'll be at #GradEx tomorrow, showing off my FYP - Manuscriptwriter!
Come visit the Tools and Systems category in C105 if you're around!
(And for a bit of unrelated fun, I'll be bringing my 3DS to see how many streetpasses I get...)
One week left to get my dissertation finished, and things are going pretty well! Just need to finish the abstract, proofread everything, and then get other little bits and pieces ready before the viva and deadlines. Can't believe how quickly the time has gone!!!
Are you interested in narrative games, or writing dialogue and/or cutscenes for games?
Would you like to volunteer to help out with my dissertation research?
If so, please reach out to me via Twitter or LinkedIn for more details on signing up!
🧵For more info...
Testing should take about an hour at most, followed by a short questionnaire, asking after your background with programming (if any) and usability feedback for the system.
All data collected is covered by the GDPR - full info will be sent to anyone interested before sign-up.
Are you interested in narrative games, or writing dialogue and/or cutscenes for games?
Would you like to volunteer to help out with my dissertation research?
If so, please reach out to me via Twitter or LinkedIn for more details on signing up!
🧵For more info...
I'm working on a human readable scripting language for Unity 6, looking for people with interest and time to test the system and answer a form on usability between the 20th and 26th of January.
Game dev experience isn't needed, as long as you can access Unity 6 and a text editor.
Updated my portfolio (finally..) with work from semester 2 of last year, and my own work on PMDbot. I need to take a look at making something I'm really proud of in Unreal Engine if I can find the time, it's all Unity at the moment. Whoops!
https://t.co/44JlBmXDdS