Echipa României🇷🇴 a câștigat Norwegian Foot March!
150 de militari din 5 țări membre NATO, dislocați în Novo Selo, 🇧🇬, au participat la Norwegian Foot March, ce presupune parcurgerea unei distanțe de 30 kilometri într-un timp limită, cu un rucsac de 11 kg.
https://t.co/fHHSSXjXOj
What bear market??? New raffles are LIVE! 🎉 🎉 🎉
GRAND PRIZE: 5 SOL for 5 Winners! (one SOL each) 🔥
PRIZE 2: @_portals_ (2 SOL value)
PRIZE 3: @okaybears (2.5 SOL value)
OTHER: @peskypenguins , @SharkyFi & Dronies!
Total today's value of all prizes: $1,400 🤑 you can enter here: https://t.co/LtrBsk3TJd
👉🏻 RUNNING LOW ON INTEL?! Buy more Dronies and stake em'. A floor price that low won't last: https://t.co/E58VSWIhrW
Stay vigilant, over and out 💚
Alright degens... new month starting, new prizes! 💸
🥇 Grand Prize: @tensor_hq (Tensorian) 6 SOL
🥈 Second: @MonkeDAO (SMB Gen3) 3 SOL
🥉 Third: @okaybears 2 SOL
Plus 10,000 $PENGU tokens + other things.
How to enter?
1) Buy a Droine (floor is low atm cash 🤑):
https://t.co/E58VSWIhrW
2) Stake it to earn INTEL: https://t.co/aVa63GQvbB
3) Then enter the raffles: https://t.co/LtrBsk3TJd
Stay vigilant 🫡💚
Today marks the 2 year birthday of Dronies 🎉
Thank you all who were with us from day 1 and those who joined afterward. The things we built and the connections we made are forever on the chain and in our hearts 💚🐦
Check out https://t.co/l6ieZK0j8T to get an overview about us.
Some juicy prizes in the $intel vault ending in 5 days. 🤤
.24 SOL (Dronie FP) to try to win 5 SOL + an OKB!
Don't miss out, we have nice weekly/monthly prizes on rotation.
🎉 Say hello to Jamm (by Unfold) — your new sweet, secret design ingredient.
Imagine the same Unfold design vibes but with a turbo boost of speed and at a lower cost.⚡️
You can even turn it on/off whenever you need.😲
Interested? Read on...👇
🚨🚨🚨 GIVEAWAY 🚨🚨🚨
Prize: 5 SOL 🤯🚀
Step 1: Read about Dronie raffles (post attached)
Step 2: Like and repost
Step 3: Follow @DroniesNFT
The winner will be randomly selected on Oct. 6th. If you don't win, you can still have a chance to win another 5 SOL and more!
Tick-rate rant
Disclaimer: This is about tick-rate, not sub-tick. If Valve can make sub-tick better than 128t, that would make everyone happy. I hope they do.
I've joined surf servers many times which are using 64t, then go into an aim map forgetting that it loads up the same 64t from the previous server. That is offline, however in a few moments I see - oh damn, time to restart the game. Need to load it up in 128t. I literally get bad hit reg and my strafing/counter-strafing doesn't match up to my shots like they do in pro games. That is in offline playing in a map where you get 1000FPS, no performance issues.
In the end it's easy to notice you are playing 64 tick when you are strafing, shooting, bhopping, throwing nades, getting bad hitreg. Stuff like that simply doesn't happen as much as in 128t, it's more consistent and fits the gameplay better. The argument, oh well why stop at 128t, lets go for 256t is just a bad take. Of course it would be an improvement, but an unnecessary one. I believe 128t is already at such low latency, that it's extremely rare to have an impact on gameplay events. The advantage of also having a tick-rate is consistency. That's what makes 128t as good as it is, because the delay is small enough and so consistent, that getting bad hitreg would be very rare, the game doesn't feel off, strafing and shooting feels better - because that delay is small enough for a person, even a skilled one, to have no effect.
We have to realize that we are human, not robots. If you push the tick-rate high enough it might be possible to notice a difference, but the impact is minimal. My point is that 128t is already high enough to not have issues in your gameplay. 64t on the other hand, especially for high level gameplay is not good enough. The feedback you get from the game especially when you are good at it - it's trash. You feel it. As launders pointed out, CS is all about getting a grip of your game and playing on feeling. That's why we are using 128t today in every server.
I think it's a similar issue to monitors, there's some which have 500Hz, but people are still using 240/360Hz or even 144Hz. While I am switching between 240/360Hz depending on the tournament, I would never go back to 60Hz. No one would. If you go high enough, eventually it doesn't matter. You just need to find the sweet spot.
This is definitely about finding the balance and seeing how far it is necessary to push the limit. I think by now we have enough data that 64t is bad and 128t is good enough.
I hope Valve can make sub-tick as consistent or even more consistent than nowadays 128t servers.