"Candidates should be experienced in the conceptualization, design, development, and critique of interactive, playable forms of computational media. This could include one or more of: video games, interactive narratives, immersive performances..."
@Autumnsburg @lizardengland Parrigues was Inform code that output LaTeX (or, actually, a slight variant, for reasons I have now totally forgotten).
The structure of each section was standard and reliable, and it was not difficult to make the system glue in markup.
I did then hand-paste chunks of output.
@aguynamededward Nope! Looks like things have moved around since I originally posted. https://t.co/yiJ1PHEE5e would be a better place to look now, I believe.
(Thanks for the ping, and I'll fix the post.)
@DiesisKey@failbettergames Sadly, Ada Lovelace died in 1852, years before London fell.
(The clocks, as we know, are occasionally treacherous, but extra Red Science would be required in her case.)
The excellent Nose Bleed by @stanwixbuster is one of 7 Texture games at this year's Interactive Fiction Competition playable here https://t.co/DhFJQCn3SC
The author has also created this great guide for hacking Texture! https://t.co/SBNiYHlwo1
The 28th annual Interactive Fiction Competition just launched at https://t.co/OI66BCvd3K! 71 new games! Voting runs through mid-November.
We would love to expand the number of players this year, and you can help! 🧵
@RamsHornStudios Not as such right now, though I’ve talked a bit about design process.
But if you’re interested in democratising tools in this general arena, here is a thing I’ve been contributing to as a spare time project: https://t.co/2ZehsgexXB
https://t.co/TE7qB8sYkU