I teamed up with InfluentiALS and @bethesda for @quakecon this year. We are raffling off a gold IDKFA vinyl to one lucky winner! Come down to the InfluentiALS booth next to the main stage and donate for a chance to win. All proceeds go to helping people/families with ALS.
Two things can be true
1) The decision probably made perfect executive brain sense on paper
2) Gutting one of the most beloved studios of all time after a generational run of 3 of the best shooters of all time is fucking stupid
I have been trying to find something meaningful to say about the Id Software layoffs.
My “Microsoft will probably be a good steward of the brand” statement isn’t aging well, and this is certainly going to dampen the mood of the founder reunion at QuakeCon next month.
I’m saddened, but I can’t muster anger or outrage over it. I don’t have access to the books, but I suspect that Id Software was a marginal business from Microsoft’s perspective. I believe the reports that Minecraft revenues have been carrying several other studios.
To continue being produced long term, games need to succeed, not just be beloved.
Games are competing with every other option for spending your leisure time and money, and the competition is brutal.
You can’t rule out the possibility that executives are idiots, but that shouldn’t be your default belief. I don’t think there is any obvious path that would have doubled the revenue from Id games.
Could they have gotten more with a different pricing strategy?
Could they have created more things for fans to buy?
Could they have cost effectively marketed in a way that reached more players that would have loved and bought the games?
Could they have changed the game designs and broadened the appeal to more players without alienating existing ones?
Could they have produced the games at a lower cost, faster or cheaper?
I really don’t know.
The game isn’t over yet, and I hope the studio rallies through.
I’m so sorry for everyone at id Software affected by these layoffs.
I know what it feels like to leave id while id goes on. It’s a strange and painful thing to step away from a place that holds so much of your work, friendships and history.
The people at id have done a great job moving that legacy forward. DOOM, Quake, and Wolfenstein are not easy names to carry on, especially in today’s industry. The last few games showed real care, skill and respect for what those worlds mean to people.
A note on digital preservation: id's history is critically important to the history of games. I’ve preserved id’s complete early history from our start at Softdisk through to August 6, 1996, including materials and assets that, as far as I know, id itself no longer has. I hope someone is doing the same for the company’s ongoing legacy (the work, code, assets, stories and the people behind them).
I’m thinking of everyone at id today, and everyone else affected by yesterday’s layoffs. Romero Games was there a year ago. I know how devastating it is, and my heart's with all of you.
FIFTH ALBUM ‘SILOS’ | INCLUDING 2 NEW SONGS & 6 INTERLUDES | OUT SEPTEMBER 12 | CLICK LINK TO EXPERIENCE PROX & PRESAVE THE ALBUM: https://t.co/wYO8QC2LE4
Alien: Romulus, Michigan fucking rules. Gorgeous production design every minute of the film. Great practical effects. Fantastic performances, especially David Jonsson. Creative set pieces. And pretty much nonstop white knuckle intensity once it gets going. Man I loved it.
We’re so excited to finally reveal what we’ve been working on...
DOOM: The Dark Ages fits into our modern Slayer trilogy as the prequel to DOOM (2016). See you in 2025!
Retweet if you understand the ASDF movies represent an outdated sense of humor that's fallen out of fashion with younger generations, but you still think the "I am punching your salad" gag is pretty funny.