In this course, you'll learn how a 3D software renderer works by coding a complete 3D rasterizer from scratch in C.
• math review
• wireframe
• flat-shaded polygons
• texture mapping
• loading OBJ files
• camera
• clipping
• etc.
Enroll now: 🔗https://t.co/f8wYiGp2jz
Hello World! A sneak peek of our interactive experience celebrating our studio launch. Built with our own toolkit and custom editor on top of #threejs
Stay tuned. More soon! /cc @jocabola@martifenosa
Experimenting with some new Opengraph image designs I could generate on the fly with @vercel/og
Not 100% happy with it yet, but it's the first iteration I kind of like
It's official; I'm making a course!
It's called Interactive SVG Animations — everything I know about SVGs distilled into four digestible modules. Launching later this year.
https://t.co/4FeVsKmzMu
Wrapped up the #WWDC edition of our #SeouliOSMeetup! 🎉 Thanks to all attendees and Bummo for the virtual WWDC journey. ✈️
Incredible talks by Jaesung & Yujin on the Swift Student Challenge were inspiring. 👏
Join us: https://t.co/tqgCZCeLxf
@apple#iOS#WWDC23#apple
📝 New Blog Post 📝
In this article, I'm thrilled to introduce my AI-powered semantic search: ask a question and get an answer crafted from my own writing 🪄
In it, I deep dive into how you can use embeddings, OpenAI, and some good UX to build your own!
https://t.co/FdHfrkU3Eg
Hello Barcelona! I will be visiting from July 3rd through July 6th. Would love to give a talk on @QwikDev at a local meetup if anyone is interested in organizing it.