As media environments shift, you can connect with me:
🔗LinkedIN: enewbury
🧵@e.newb (someone claimed the coveted enewb)
🐘Mastadon: @enewb.techhub.social
On Nov 4th, Dr. Elizabeth Newbury will discuss how games can be a powerful tool for engaging audiences about public policy. @TheWilsonCenter
https://t.co/ShT5sdAahg
@G4C is right around the corner!
The Plastic Pipeline is nominated for 🌎 Best Environmental Impact AND @enewb and Sonja O'Brien will be speaking at the session, AI Games: From Neural Networks to AI's Anatomy.
🗓️2pm 6/28
See you there! ➡️ https://t.co/Zm5iaOLYrk
I am honored to announce that the Plastic Pipeline won best game for a government audience at the Serious Games Showcase and Challenge Europe hosted by #DSET2024!
Serious Games Showcase and Competition: https://t.co/iQeYW4nmmg
Play the Plastic Pipeline: https://t.co/E1LCZfgBiz
On Monday, we invited our community at @TheWilsonCenter to play games created by the Serious Games Initiative, and hear from @KelleeWicker and @enewb about the process of creating games, the ethos behind it, and some of our favorite success stories!
🎮➡️ https://t.co/33OJoXebVa
Elizabeth Newbury, Director of The Wilson Center Serious Games Initiative, will discuss the latest developments in the field and how serious games can create positive change.
Let's meet at Bilgi University Santralistanbul Campus on 15-16 December!
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It was really special to take the stage today to talk about community in gaming. Let's focus on bringing people in and not pushing people out. Games can change the world. Thank you @G4C and @YouTubeGaming for the opportunity.
It's Day 3 of #G4C2023 and the #XR4C Summit has begun!
We're taking a deep dive into XR & emerging technology for social impact while exploring the opportunities and challenges that will shape the future.
Schedule ➡️ https://t.co/dQaXgErHFk
Stream 📷 https://t.co/neeBeXQoyk
Excited to hear about Nunaka, a game created by Chugachmiut and @FVStudioBoston for cultural and language preservation and learning. It's so cute! https://t.co/ieNcdXRlQC #G4C#G4C2023
Hot off the press from #G4C2023 📰 📣
G4C and Verizon are teaming up for a content series for educators - dive into the first 2 courses! 📚
Esports and Gaming for District Leaders ➡️ https://t.co/ozEMnKjnYi
Esports and Gaming for School Leaders➡️ https://t.co/eaqlEif824
It's day 2 of the Games for Change Festival! 🔥
Get ready for immersive sessions, cutting-edge arcades, and expert insights. Let's make a difference through the power of games! 🎮✨
➡️ Schedule: https://t.co/dQaXgErHFk
➡️ livestream: https://t.co/neeBeXQoyk
@rzhongnotes Including the president of Wizards of the Coast, Cynthia Williams. She mentioned it earlier at Games for Change, how she couldn't get a seat at the table because D&D was for boys.
A quick statement from the Dungeons and Dragons talk was that "we all played in school".... I think it's important to note that no, "we" did not all get to play in school. Let's not ignore the historic barriers and gatekeepers.
TODAY 🗓️ at 5:20pm, Director of the Serious Game Initiative @enewb, Director of @wilsonCEF, Jennifer Turnner, and @FVStudioBoston 's @jonahgaynor are presenting our new game 🎮: The Plastic Pipeline at #G4C#G4C2023! ➡️ https://t.co/pymJnBLve3
I play D&D now because my partner and friends were not only supportive but inclusive. 5e was my entry, and I maintain that the changes made to 5e both make for and reflect a community-driven desire for a more inclusive space. #g4c
Vital session on “The Future of Queer Games and the Apoclypse” - with great visual by @colleenmacklin to articulate a current direction for her design.
I have a bias towards the term serious games, obviously, but one thing this critique misses is that gaming audiences have a long history of intensity and labor. Just because it's play doesn't mean it has to be superficial or that it isn't meaningful. #G4C#G4C2023
Day 2 begins with Asis Burak, chairman of @G4C. Talking about how people critique the term serious games...that we are making games too "serious." #G4C#G4C2023 (contd)