"Featurising Pixels from Dynamic 3D Scenes with Linear In-Context Learners"
TL;DR: learns temporally consistent pixel-level representations from videos using linear in-context supervision from depth and motion cues
Want to know more about our new elastodynamic contact simulator inside Genesis World?
See our #SIGGRAPH 2026 paper at https://t.co/PKaaCyObhL!
In 2020, IPC enabled penetration-free simulation using barrier functions, but it limited the efficiency.
Today, let's remove the barrier!
I finally sat down with Real Madrid: The Weight of Greatness on Apple Vision Pro this weekend. It came out last week and I am late to it, but I needed an uninterrupted hour to actually watch it the way it deserves to be watched.
A few honest thoughts as an immersive filmmaker. First, the scale. Apple shot this with 30 @Blackmagic_News URSA Cine Immersive cameras at the 2025 Champions League. Thirty. I have shot multi-cam immersive before and I cannot imagine the logistics on this one. Soccer is one of the hardest sports to capture in immersive because the action moves across an entire field and the camera cannot follow. A 30-camera deployment is the most serious answer the industry has given to that problem so far.
Second, the craft. The steadicam work is smoother than what we saw on the Metallica. The stadium timelapse genuinely made me question if it was CGI for a second. Every one of those is a deliberate decision someone had to fight for in the edit room. But the part that actually got me is not the players or the cameras. It is the fans. There is a shot inside a taxi cab of the driver watching the match on his tiny phone, and that single moment told me more about why soccer matters globally than any hero shot of a star player.
I am not a soccer fan. I do not follow the sport. By the end of this film I cared about Real Madrid, the story. That is what immersive can do when the storytelling is right. I broke down the full craft analysis on YouTube - camera movement, the stadium flicker tradeoff on high shutter slow-motion, what worked and what almost made me motion sick. Check it out here: https://t.co/4bBzSW5FeF
For anyone working in immersive or live broadcast, I am curious what you think. Drop your thoughts below and let's start the discussion!
Semantic segmentation is now available in the latest @ultralytics release, 8.4.52 🚀
Now, you can assign a class label to every pixel, producing a dense H×W classification map for the entire scene.
Ideal for autonomous driving and land-cover mapping.
#semantic#segmentation #MachineLearning
Spent Friday night testing @Apple ‘s new open-source ml-lito image-to-3D model running locally on Apple Silicon via Metal. No cloud, API, or uploads. Getting it working was harder than expected but got there. 👇👇👇@AppleEDU
https://t.co/D9DCX4vvwr
People underestimate the power of shaders! 😎
Most environments look artificial cause the surfaces feel flat and lifeless
So, inspired by Forza Horizon, I created this shader to add depth and atmosphere!
Completely changing how flat surfaces are perceived
Coming soon on Patreon
#VRChat #Shader
Today’s hobby project.
I created a sample for point cloud acquisition and visualization on Quest, something many people had requested.
I implemented both GPU-based and CPU-based image acquisition, so I hope this helps others as a reference.
[GitHub] https://t.co/PrxVpN9h7G
We’ve released the official Blender add-on for ZOZO’s Contact Solver, our open-source physics solver developed at ZOZO, Inc. Blender users, please take a look!
https://t.co/t2kmcaCP2i
Frosted glass is the pinnacle of glassmorphism.
And of course we all want to be able to wipe that fogged up glass to see what is behind it.
Made with RealityKit for Apple Vision Pro.
After months of "just one more effect"… it's out.
SplatWorld is live on Vision Pro 🎉
Open any Gaussian Splat capture — then make it perform.
Crystal reveals. Aurora loops. Studio relighting. Painterly palettes. All real-time, all yours to tune.
Give it a spin 👇
https://t.co/uHJA0zLQ5p
#VisionPro #GaussianSplatting
Been adding stuff for weeks… now I need a few eyes on it 👀
Alpha testers wanted for Gaussian Splatting and interesting effects on Vision Pro. Light, fog, curator, aurora, the whole thing.
Limited spots. DM me if interested.
#VisionPro#GaussianSplatting#SpatialComputing
@JoseMellinas_@HIDEO_KOJIMA_EN Definitely learned a lot from MGS2 it gave new horizons on game development and hardware there were so many new things bought to the table from MGS2 gameplay and story telling, you can see how @HIDEO_KOJIMA_EN expanded from learnings from PS1 to PS2, MGS2 is still a game I study