In this new episode of Real World Swift, we tackle Feature Oriented Architecture, and how it complements patterns like MVVM, or TCA, so you get both vertical feature modules and clean horizontal layers for testability and maintainability.
Apple: https://t.co/CV7LxvxxvP
If you’re tired of sample projects that never mention DI, test doubles, concurrency, or performance, this conversation will help you design a SwiftData setup that can actually survive in the wild.
Apple Podcasts: https://t.co/lJzDiDqvWb
🚀 Episode 2 of Real World Swift is live!
🎙️ Swift Concurrency Part 2: Real-World Use Cases
Apple:https://t.co/lJzDiDqvWb
Spotify:https://t.co/sykiIbO7iu
People who are newly or recently getting into the XR space… for the love of god please don’t mess up these terms because it was painful to get here.
Whether the display is optically transparent or not has little to do with it.
XR is the umbrella term. All immersive headsets are XR headsets. Meta makes both VR and MR headsets, so you can say ‘Meta makes XR headsets’ if you want to talk at a high level.
AR is just ‘most of the scene is real, some of it is virtual’. Magic Leap is an AR headset.
VR is ‘all of the scene is virtual’. PSVR 2 is a VR headset.
MR is an device/experience that can arbitrarily exist anywhere along the AR <—> VR spectrum. Quest Pro is an MR headset; it can do full AR, full VR, or somewhere in between.