We’re thrilled to introduce Wanaka Studio to the world: the first and best AI-native game engine! Experience AAA performance at a fraction of the cost—and it’s incredibly easy to use.
Introducing Wanaka Studio 1.0, an AI-native game engine.
Build real 3D multiplayer games. No coding needed.
Instead of making AI fight with Unity, we built an engine it can actually use.
1️⃣→ All-in-one workspace
3D models, rigging, gameplay logic, and sound.
2️⃣→ Speed & cost
5x faster than Opus 5.5 + Unity, at 82% lower agent cost (benchmark in thread).
3️⃣→ Performance
AAA-style visuals in 4K, 60+ FPS, real-time physics and lighting.
4️⃣→ Direct control
Edit anything right in the scene. The agent picks up from your changes.
5️⃣→ One-click publish
Every game is just a link. Cross-platform, nothing to install.
Try Wanaka → https://t.co/RNCt8gC48X
FOUND WANAKA ON PRODUCT HUNT AND I'M ACTUALLY GAGGED
You can literally describe a game and AI turns it into a playable 3D world. NO CODE.
@enotsixlm YOU MADE THIS??? hats off
THIS IS TRULY INSANEE O_o
We just hit #1 on Product Hunt. Thank you — truly.
Wanaka Studio exists for a simple belief: making a game should be as natural as pulling out a phone to shoot a clip. AI should tear down the technical walls — not replace the human soul of game design. You stay in the director’s chair.
We believe in UGC. Not because the world needs more generic games, but because the next great interactive experiences will come from people who care enough to author, sculpt, and iterate — worlds traditional studios would never invent.
Come build with us: https://t.co/YwEfRxw9So
Creators: join our Creator Program — we’d love to grow this era with you.
1/ Wanaka Studio is the most underrated launch this week.
Describe a game in plain English, get a playable 3D game back. No code, no engine, no modeling.
10 things it can do 🧵
Bookmark this.
We’re thrilled to introduce Wanaka Studio to the world: the first and best AI-native game engine! Experience AAA performance at a fraction of the cost—and it’s incredibly easy to use.
Introducing Wanaka Studio 1.0, an AI-native game engine.
Build real 3D multiplayer games. No coding needed.
Instead of making AI fight with Unity, we built an engine it can actually use.
1️⃣→ All-in-one workspace
3D models, rigging, gameplay logic, and sound.
2️⃣→ Speed & cost
5x faster than Opus 5.5 + Unity, at 82% lower agent cost (benchmark in thread).
3️⃣→ Performance
AAA-style visuals in 4K, 60+ FPS, real-time physics and lighting.
4️⃣→ Direct control
Edit anything right in the scene. The agent picks up from your changes.
5️⃣→ One-click publish
Every game is just a link. Cross-platform, nothing to install.
Try Wanaka → https://t.co/RNCt8gC48X
I've been wondering whether AI-native software will eventually look very different from the tools we use today. Wanaka is an interesting experiment in that direction.
The internal benchmark puts average task cost at $8.28 for Wanaka Max and $41.25 for Opus 5.5 + Unity. Useful context, as long as we keep it tied to those tested tasks.
I don't really want an AI to make every creative decision for me. I want it to help turn my ideas into something playable, then let me experiment until it actually feels right.
Introducing Wanaka Studio 1.0, an AI-native game engine.
Build real 3D multiplayer games. No coding needed.
Instead of making AI fight with Unity, we built an engine it can actually use.
1️⃣→ All-in-one workspace
3D models, rigging, gameplay logic, and sound.
2️⃣→ Speed & cost
5x faster than Opus 5.5 + Unity, at 82% lower agent cost (benchmark in thread).
3️⃣→ Performance
AAA-style visuals in 4K, 60+ FPS, real-time physics and lighting.
4️⃣→ Direct control
Edit anything right in the scene. The agent picks up from your changes.
5️⃣→ One-click publish
Every game is just a link. Cross-platform, nothing to install.
Try Wanaka → https://t.co/RNCt8gC48X