hello friends. I released an update to my demo! Outfits, parrying tweaks, more fluid movement mechanics and more. drop everything you're doing right now and go play it immediately.
https://t.co/QdBs3GMIcN
#gamedev#indiedev#gaming#lowpoly#metroidvania
@guto_audio Not sure if it counts as a bug, id say a design flaw. Basically I had to just make the animation unique on each animation controller, otherwise it would revert it to the saved animation in the file directory.
polishing up some blood and gore effects. also tweaking monkey bar animations.
I figured out why godot was reverting some of my custom tracks on animations, so hopefully that prevents many headaches in the future.
#gamedev#indiedev#godot#indiehorror
Blocking an attack can now be followed-up with an attack. This is completely original and not something I stole from elden ring
#gamedev#indiedev#godot#horrorgames
Working on a flesh hive that spawns small enemies that run after you. Should probably add a cap to how many it could spawn for the sake of performance and balance, but on the other hand, its pretty funny if I dont.
#gamedev#screenshotsaturday#godot#indiedev